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*TTRPGs General
How can nations afford armies?
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<blockquote data-quote="jasamcarl" data-source="post: 170586" data-attributes="member: 1251"><p><strong>Well no....</strong></p><p></p><p>For one, you are overestimating the ability of a single mage(god knows even assuming the massed army doesn't have ARCANE SUPPORT) to rain destruction over a line of battle numbering in the thousands of men. This is important becuase, much like with the use of artillary and grenades today, there is only the RISK that an infantry man will face such a fate, but a VERY good chance that he will be pegged a traitor if he flees at any sight of slaughter.</p><p></p><p>And on the fighter, you are still doing the metagame thing. Each loss of hp represents either a minor wound, a minor loss of balance, etc. The effects derive RATIONALLY from the actions and skills of the attacker. They don't percieve the high level fighter as being invincible, but instead as merely being lucky or skilled. You are assuming that they have a notion of his finite continuity, i.e. hp, but they infact don't see the aggregate. What each INIDIVIDUAL soldier is thinking is "If i flee, i could very well be cut down by my own men behind me, but if i press on the attack i have a chance at making a lucky strike."</p><p></p><p>Hitpoints are a narrative device to ensure character continuity and a certain strategic 'gamish' aspect which i also like. The aggregate 'luck' of the the fighter would not be easily percieved by individual soldiers being pressed by their, fellows, only the near misses. Only if the LEGEND of that highlevel fighter's actions become widly known will his HP find any ingame expression....</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 170586, member: 1251"] [b]Well no....[/b] For one, you are overestimating the ability of a single mage(god knows even assuming the massed army doesn't have ARCANE SUPPORT) to rain destruction over a line of battle numbering in the thousands of men. This is important becuase, much like with the use of artillary and grenades today, there is only the RISK that an infantry man will face such a fate, but a VERY good chance that he will be pegged a traitor if he flees at any sight of slaughter. And on the fighter, you are still doing the metagame thing. Each loss of hp represents either a minor wound, a minor loss of balance, etc. The effects derive RATIONALLY from the actions and skills of the attacker. They don't percieve the high level fighter as being invincible, but instead as merely being lucky or skilled. You are assuming that they have a notion of his finite continuity, i.e. hp, but they infact don't see the aggregate. What each INIDIVIDUAL soldier is thinking is "If i flee, i could very well be cut down by my own men behind me, but if i press on the attack i have a chance at making a lucky strike." Hitpoints are a narrative device to ensure character continuity and a certain strategic 'gamish' aspect which i also like. The aggregate 'luck' of the the fighter would not be easily percieved by individual soldiers being pressed by their, fellows, only the near misses. Only if the LEGEND of that highlevel fighter's actions become widly known will his HP find any ingame expression.... [/QUOTE]
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