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How can one add tentacle attacks to a natural attack routine?
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 7015722" data-attributes="member: 33580"><p>Assuming you are willing/allowed to take a 1 level dip into <a href="http://www.d20pfsrd.com/classes/base-classes/summoner" target="_blank">Summoner</a> - <a href="http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/synthesist" target="_blank">Synthesist</a> you can evolve tentacles (1d4+half Str/secondary attack). Your best option is to select the Biped form, which giving you 2 claw (1d4+Str/primary attack) attacks for free. Unfortunately, first level limits you to possessing a maximum of 3 natural attack evolutions, but a reasonable DM would allow you to exchange the claws for the weaker tentacles that have a -5 to BAB when attacking. Either way, you will be only spending 1 evolution point on a tentacle. The other 2 would be best spent on increasing the tentacle(s) to d6s and gaining +2 natural armor.</p><p></p><p>Don't forget that primary natural attacks uses full attack bonus and secondary ones are full attack bonus -5. In addition, if you make a weapon attack, all natural attacks are treated as secondary attacks. Assuming you have a bonus of +9/4 and 3 tentacles, your full attack would look like: +9 weapon, +4 weapon, +4 tentacle 1, +4 tentacle 2, +4 tentacle 3.</p><p></p><p>Cons:</p><p>* Lose at least 1 level of alchemist progression.</p><p>* While melded with the eidolon, your Str, Dex and Con are replaced with your selected form. The Biped is 16/12/13 for first level. These changes affect all rolls that are dependent upon 1 of those attributes. (Skills/Saves/etc)</p><p>* While melded with the eidolon, you "lose" your armor and gain it's natural armor instead. The biped has an natural armor of 2.</p><p>* Selecting any base form other than Biped will require you to spend 2 of your evolution points on arms. Otherwise you will be unable to cast spells, throw bombs, etc.</p><p></p><p>Pros:</p><p>* While melded with the eidolon, you gain a bunch of temp HP.</p><p>* Mutagens still work if consumed after melding with the eidolon.</p><p>* While melded with the eidolon, you gain Darkvision 60ft at level 1 and Evasion at levle 2.</p><p>* All magic items, other than you armor, continue to function while melded.</p><p>* Access to a handful of spells and cantrips.</p><p>* While <strong>not</strong> melded with the eidolon, 3+Cha use per day of Summon "trap checker/heavy lifer/scout" Monster that lasts 1 min per level.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 7015722, member: 33580"] Assuming you are willing/allowed to take a 1 level dip into [url=http://www.d20pfsrd.com/classes/base-classes/summoner]Summoner[/url] - [url=http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/synthesist]Synthesist[/url] you can evolve tentacles (1d4+half Str/secondary attack). Your best option is to select the Biped form, which giving you 2 claw (1d4+Str/primary attack) attacks for free. Unfortunately, first level limits you to possessing a maximum of 3 natural attack evolutions, but a reasonable DM would allow you to exchange the claws for the weaker tentacles that have a -5 to BAB when attacking. Either way, you will be only spending 1 evolution point on a tentacle. The other 2 would be best spent on increasing the tentacle(s) to d6s and gaining +2 natural armor. Don't forget that primary natural attacks uses full attack bonus and secondary ones are full attack bonus -5. In addition, if you make a weapon attack, all natural attacks are treated as secondary attacks. Assuming you have a bonus of +9/4 and 3 tentacles, your full attack would look like: +9 weapon, +4 weapon, +4 tentacle 1, +4 tentacle 2, +4 tentacle 3. Cons: * Lose at least 1 level of alchemist progression. * While melded with the eidolon, your Str, Dex and Con are replaced with your selected form. The Biped is 16/12/13 for first level. These changes affect all rolls that are dependent upon 1 of those attributes. (Skills/Saves/etc) * While melded with the eidolon, you "lose" your armor and gain it's natural armor instead. The biped has an natural armor of 2. * Selecting any base form other than Biped will require you to spend 2 of your evolution points on arms. Otherwise you will be unable to cast spells, throw bombs, etc. Pros: * While melded with the eidolon, you gain a bunch of temp HP. * Mutagens still work if consumed after melding with the eidolon. * While melded with the eidolon, you gain Darkvision 60ft at level 1 and Evasion at levle 2. * All magic items, other than you armor, continue to function while melded. * Access to a handful of spells and cantrips. * While [b]not[/b] melded with the eidolon, 3+Cha use per day of Summon "trap checker/heavy lifer/scout" Monster that lasts 1 min per level. [/QUOTE]
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How can one add tentacle attacks to a natural attack routine?
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