Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How can players counter Mass Suggestion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 7441451" data-attributes="member: 48518"><p>You mention that you don't want to foreshadow the spell and you want to force the PC's to flee the battle against this NPC. You're the DM, you do what you want. But IMO it seems much more interesting to let the battle be decided by actions on the spur of the moment, not by a predetermined outcome.</p><p></p><p>I've played in a game last year where the DM realized his villain was going to get killed by a PC that did a great job at surprising him, and he steered the battle in a weird and unrealistic direction to avoid that, to save his villain so that his predetermined outcome would be maintained. Honestly, that just sucked and that's the main point I take away from that entire campaign, unfortunately.</p><p></p><p>As for the counter to mass suggestion, I agree with others that it could be announced to the PCs in advance. You mention that the storyline does not allow this: again, I'd cut that predetermined storyline some slack and allow for some modifications or improvisation. Perhaps you have friendly or neutral NPCs warn the PCs of the villain's powerful charm powers that force entire groups to do his bidding.</p><p></p><p>This especially makes sense since it is such a powerful spell. I think you have a great opportunity here to follow an interesting storyline with a defining power for an interesting villain. With advance information, if they win the battle, all the better! If they fail, perhaps plan for the villain to capture and imprison them. Maybe they have someone interesting to meet in the prison if they fail, or rescue from prison if they win? Maybe have some escape plan for the villain, such that he can have an opportunity to flee? Although, maybe he won't make it! I've had villains try to flee losing battles often, and only some manage that successfully, but in each case I'm not trying to fudge the battle to a predetermined outcome.</p><p></p><p>Anyway, all the best,</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 7441451, member: 48518"] You mention that you don't want to foreshadow the spell and you want to force the PC's to flee the battle against this NPC. You're the DM, you do what you want. But IMO it seems much more interesting to let the battle be decided by actions on the spur of the moment, not by a predetermined outcome. I've played in a game last year where the DM realized his villain was going to get killed by a PC that did a great job at surprising him, and he steered the battle in a weird and unrealistic direction to avoid that, to save his villain so that his predetermined outcome would be maintained. Honestly, that just sucked and that's the main point I take away from that entire campaign, unfortunately. As for the counter to mass suggestion, I agree with others that it could be announced to the PCs in advance. You mention that the storyline does not allow this: again, I'd cut that predetermined storyline some slack and allow for some modifications or improvisation. Perhaps you have friendly or neutral NPCs warn the PCs of the villain's powerful charm powers that force entire groups to do his bidding. This especially makes sense since it is such a powerful spell. I think you have a great opportunity here to follow an interesting storyline with a defining power for an interesting villain. With advance information, if they win the battle, all the better! If they fail, perhaps plan for the villain to capture and imprison them. Maybe they have someone interesting to meet in the prison if they fail, or rescue from prison if they win? Maybe have some escape plan for the villain, such that he can have an opportunity to flee? Although, maybe he won't make it! I've had villains try to flee losing battles often, and only some manage that successfully, but in each case I'm not trying to fudge the battle to a predetermined outcome. Anyway, all the best, Sky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How can players counter Mass Suggestion?
Top