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How can Shriekers be justly assigned a CR of 1?
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<blockquote data-quote="MerakSpielman" data-source="post: 1230990" data-attributes="member: 7464"><p>Scenario: The players encounter shriekers. They do not know if the shrieks will attract monsters, but have to assume they will, just to be safe (remember, paranoia saves more lives than it ends!). They develop an elaborate and cunning plan that manages to destroy all ten shriekers before they utter a peep. Only the DM knows that there was no real threat.</p><p> </p><p>In this case I would not feel justified withholding ALL xp from the players. Certainly the shriekers weren't really CR 1 creatures, but a cunning and inventive plan, perfectly executed to eliminate what the characters percieve to be a potential threat (as opponed to wading in with an axe), should be worth <em>something</em>. I think most of you will agree with me on this point. The players get, say, 60xp each for the endeavor.</p><p> </p><p>The next question is, with the same setup, should the PCs get additional xp if there really WAS a threat to be alerted by the shrieks? Say, a bandit hideout a few caverns further down?</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1230990, member: 7464"] Scenario: The players encounter shriekers. They do not know if the shrieks will attract monsters, but have to assume they will, just to be safe (remember, paranoia saves more lives than it ends!). They develop an elaborate and cunning plan that manages to destroy all ten shriekers before they utter a peep. Only the DM knows that there was no real threat. In this case I would not feel justified withholding ALL xp from the players. Certainly the shriekers weren't really CR 1 creatures, but a cunning and inventive plan, perfectly executed to eliminate what the characters percieve to be a potential threat (as opponed to wading in with an axe), should be worth [i]something[/i]. I think most of you will agree with me on this point. The players get, say, 60xp each for the endeavor. The next question is, with the same setup, should the PCs get additional xp if there really WAS a threat to be alerted by the shrieks? Say, a bandit hideout a few caverns further down? [/QUOTE]
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How can Shriekers be justly assigned a CR of 1?
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