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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 2645505" data-attributes="member: 2047"><p>Maybe there's already a product out there doing this, but I'd like to see adventures with a new format. What I mean is that most of the adventures that I own have a linear or flow-chart based plot with supporting NPCs, maps, etc. But that's not the stuff that I spend most of my time on when I make adventures. The majority of my time is spent determining the major players, their goals, methods, resources, etc. That way, when (not if) the PCs do something that you never even considered, you know how the environment will respond because you know everyone's motivations. So, I guess I'd like to see modules that are devoted more to completely describing the environment of the adventure and then suggesting entry points for the players. Then the players' actions would create the plot. Of course, you'd need some helpful hints for getting the players on track, but I'm sure the idea is pretty sound because that's what I do in my games.</p><p></p><p>If there are already products doing that, drop a link to them in this thread. Goodness knows I could stand to reduce my prep time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 2645505, member: 2047"] Maybe there's already a product out there doing this, but I'd like to see adventures with a new format. What I mean is that most of the adventures that I own have a linear or flow-chart based plot with supporting NPCs, maps, etc. But that's not the stuff that I spend most of my time on when I make adventures. The majority of my time is spent determining the major players, their goals, methods, resources, etc. That way, when (not if) the PCs do something that you never even considered, you know how the environment will respond because you know everyone's motivations. So, I guess I'd like to see modules that are devoted more to completely describing the environment of the adventure and then suggesting entry points for the players. Then the players' actions would create the plot. Of course, you'd need some helpful hints for getting the players on track, but I'm sure the idea is pretty sound because that's what I do in my games. If there are already products doing that, drop a link to them in this thread. Goodness knows I could stand to reduce my prep time :). NCSUCodeMonkey [/QUOTE]
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