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<blockquote data-quote="Ceresco" data-source="post: 2653323" data-attributes="member: 8585"><p>You can get exactly this from Living Arcanis. All the adventures are statted for different APLs (average party level), except for the few that are designated as entry level for new people to join the campaign or to start a new character. There has been a different yearly story arc since it's introduction in 2001. The first year stroy arc The Year of Ill Harvest is no longer avaiable for download at the RPGA but Paradigm Concepts will be releasing it as a print product in the relatively (as all things in the RPG printing business are relative) near future. If they include all the Hard Points (main story arc) and the Soft Points (unconnected side adventures) that should take 4-6 PCs up to 6th or 7th level. From there the Living Arcanis rules instituted a half xp rule to keep PCs from having to be retired at 20th level before the over arching 5 year plot line resolves itself. Some of the Soft Points have second parts and there are even a couple of mini story arcs going on with in the campagn in places like Old Coryan (the old city of the seat of the Coryani Empire which has been replaced by Grand Coryan) and the city of Nishanpur in the evil theocracy of Canceri. And except for the first years modules they are all availble for free on the RPGA download site. It just requires a Herald level DM to order them and report the games after they're played. And so long as your game stays a home game and you have no expectations of porting your characters to a convention game you can pretty do what ever you want.</p><p></p><p>Your only investment is in sorce books. There is a setting guide, a players guide and a couple of race books, a magic book as well as a five printed for profit modules that blend right into the campaign, introducing you to the edges of the Coryani Empire. I'm unabashed over my admiration for this campaign. It is a thinking role player's game colored in shades of grey with the Gods having no alingment, only the worshippers of the Gods are good or evil. It is designed for people like me, people who have been gaming for decades, like a good story and want it presented in a mature way. I cannot reccomend it enough. And to boot the guys at Team Paradigm are truly as great a bunch of gamers as you'll ever meet and they actively support their campaign at the LA Talk forum at Yahoo!</p></blockquote><p></p>
[QUOTE="Ceresco, post: 2653323, member: 8585"] You can get exactly this from Living Arcanis. All the adventures are statted for different APLs (average party level), except for the few that are designated as entry level for new people to join the campaign or to start a new character. There has been a different yearly story arc since it's introduction in 2001. The first year stroy arc The Year of Ill Harvest is no longer avaiable for download at the RPGA but Paradigm Concepts will be releasing it as a print product in the relatively (as all things in the RPG printing business are relative) near future. If they include all the Hard Points (main story arc) and the Soft Points (unconnected side adventures) that should take 4-6 PCs up to 6th or 7th level. From there the Living Arcanis rules instituted a half xp rule to keep PCs from having to be retired at 20th level before the over arching 5 year plot line resolves itself. Some of the Soft Points have second parts and there are even a couple of mini story arcs going on with in the campagn in places like Old Coryan (the old city of the seat of the Coryani Empire which has been replaced by Grand Coryan) and the city of Nishanpur in the evil theocracy of Canceri. And except for the first years modules they are all availble for free on the RPGA download site. It just requires a Herald level DM to order them and report the games after they're played. And so long as your game stays a home game and you have no expectations of porting your characters to a convention game you can pretty do what ever you want. Your only investment is in sorce books. There is a setting guide, a players guide and a couple of race books, a magic book as well as a five printed for profit modules that blend right into the campaign, introducing you to the edges of the Coryani Empire. I'm unabashed over my admiration for this campaign. It is a thinking role player's game colored in shades of grey with the Gods having no alingment, only the worshippers of the Gods are good or evil. It is designed for people like me, people who have been gaming for decades, like a good story and want it presented in a mature way. I cannot reccomend it enough. And to boot the guys at Team Paradigm are truly as great a bunch of gamers as you'll ever meet and they actively support their campaign at the LA Talk forum at Yahoo! [/QUOTE]
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