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How can this not be evil?
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<blockquote data-quote="dvvega" data-source="post: 1966406" data-attributes="member: 524"><p>If they know of the obliteration ... EVIL indeed. Since they're advisors to their people they will obviously know something UNLESS they're simply the equivalent of computer databases. With the memories and knowledge of their past selves without the ability to grow and learn.</p><p></p><p>If they're not the database equivalent then they must also be able to think/feel. It is entirely possible that after decades/centuries of "living in a sphere" they have gotten fed up with their situation and alignment shifts have occurred. But I'm guessing this isn't the case otherwise you wouldn't have posted something about it.</p><p></p><p>As for the argument that alignment should be removed, I disagree. Even our modern world is governed by morality in one form or another. How you see someone in real life is based on your upbringing, your likes/dislikes, your current mood, a lot of things, however you can boil most of your feelings/perceptions down to an underlying tendency of behaviour.</p><p></p><p>In D&D it was reflected with alignment ... in Vampire the Masquerade it is an Archetype combined with your HUmanity or a Path of Enlightenment - each level in a path having a "base-leveloffence" before you had to check for a shift in your rating ... Rifts it was codified into genernal behaviour with lists of dos/don't</p><p></p><p>Alignment is a mechanic ... every roleplaying game I have every played had alignment in it. Even superhero games had alignment. Heros were good, Villains were bad, and you belonged to a faction. d20 Modern has an alignment equivalent. </p><p></p><p>In fact now I think about it ... there is no game I've played without alignment ... oh wait maybe Shadowrun.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 1966406, member: 524"] If they know of the obliteration ... EVIL indeed. Since they're advisors to their people they will obviously know something UNLESS they're simply the equivalent of computer databases. With the memories and knowledge of their past selves without the ability to grow and learn. If they're not the database equivalent then they must also be able to think/feel. It is entirely possible that after decades/centuries of "living in a sphere" they have gotten fed up with their situation and alignment shifts have occurred. But I'm guessing this isn't the case otherwise you wouldn't have posted something about it. As for the argument that alignment should be removed, I disagree. Even our modern world is governed by morality in one form or another. How you see someone in real life is based on your upbringing, your likes/dislikes, your current mood, a lot of things, however you can boil most of your feelings/perceptions down to an underlying tendency of behaviour. In D&D it was reflected with alignment ... in Vampire the Masquerade it is an Archetype combined with your HUmanity or a Path of Enlightenment - each level in a path having a "base-leveloffence" before you had to check for a shift in your rating ... Rifts it was codified into genernal behaviour with lists of dos/don't Alignment is a mechanic ... every roleplaying game I have every played had alignment in it. Even superhero games had alignment. Heros were good, Villains were bad, and you belonged to a faction. d20 Modern has an alignment equivalent. In fact now I think about it ... there is no game I've played without alignment ... oh wait maybe Shadowrun. D [/QUOTE]
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