Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How can this not be evil?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 1974808" data-attributes="member: 15800"><p>And yet, what I'm saying is, what does "obliterated" mean? As the person who wrote that sentence, the point I was trying to make was primarily mechanical: it means that it cannot be communicated with. It means it cannot be returned from the dead. For all game purposes, it is gone. But for theological and spiritual purposes, who knows? </p><p></p><p></p><p>Why should it have an effect on the original soul? It's entirely clear that the personality of the original soul is gone forever (see "obliterated"). But that doesn't stop the Taerans from feeling that it has been fused into the soul of the hero - that it can't be commuinicated with or resurrected because it is part of the hero. </p><p></p><p></p><p>First off, you assume she KNOWS what is going to happen to the girl. As I've said, I see no reason the Taerans would have given any thought to the fate of the souls of the orb-bearers other than that they are going on to a reward. The girl has chosen to take the orb, which is what the orb is used to dealing with - she's had many willing hosts in the past. She's promised the girl adventure, and that's what she'll get - a chance to participate in an adventure that will reshape the world. </p><p></p><p>Again, from the Taeran point of view, this is a tremendous honor - you get to shape the destiny of the entire world! We can argue about the word "obliterated", but bear in mind that the TAERANS have never read page 80 of <em>Seven Civilizations</em> - and I see no reason that they would view things in those terms. </p><p></p><p>Turning back to the ethics class example, does it make a difference if a healthy person <strong>volunteers</strong> to give his life to save thousands (remember, they believe that their actions safeguard entire future generations)? That's what the Taerans are used to dealing with: volunteers. The idea that they have to deal with unwilling hosts is entirely new and alien to them, and it's when you are dealing with an unwilling host that the fate of the soul becomes more of a concern. So certainly, I think the idea that some Taerans might question their actions in the modern day is an interesting one to explore. As for the paladin listed in the book, he's inhabiting the body of an evil creature, so yes, he believes that the destruction of the host is a good thing (you can argue that the destruction of a soul - even that of an evil monster - is never a good thing, but then we're back to whether he has any knowledge or way of proving that the soul is being destroyed). </p><p></p><p>Anyhow, the request was made for me to explain my thoughts in writing it, and there they are. The host's personality is certainly lost. And for game purposes, the soul is lost - there is no way to recover it or communicate with it once the transformation is complete. But I see no reason that the Taerans would be aware of this fact. If you feel that nonetheless, this mere form of existence would make them evil, by all means, make them evil. But the point is that they are going to continue to try to do good: battling the forces of evil in the world and trying to overcome other forms of social injustice. So good or evil, it comes back to the fact that good people can unwittingly do evil, and evil people can do good.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1974808, member: 15800"] And yet, what I'm saying is, what does "obliterated" mean? As the person who wrote that sentence, the point I was trying to make was primarily mechanical: it means that it cannot be communicated with. It means it cannot be returned from the dead. For all game purposes, it is gone. But for theological and spiritual purposes, who knows? Why should it have an effect on the original soul? It's entirely clear that the personality of the original soul is gone forever (see "obliterated"). But that doesn't stop the Taerans from feeling that it has been fused into the soul of the hero - that it can't be commuinicated with or resurrected because it is part of the hero. First off, you assume she KNOWS what is going to happen to the girl. As I've said, I see no reason the Taerans would have given any thought to the fate of the souls of the orb-bearers other than that they are going on to a reward. The girl has chosen to take the orb, which is what the orb is used to dealing with - she's had many willing hosts in the past. She's promised the girl adventure, and that's what she'll get - a chance to participate in an adventure that will reshape the world. Again, from the Taeran point of view, this is a tremendous honor - you get to shape the destiny of the entire world! We can argue about the word "obliterated", but bear in mind that the TAERANS have never read page 80 of [i]Seven Civilizations[/i] - and I see no reason that they would view things in those terms. Turning back to the ethics class example, does it make a difference if a healthy person [b]volunteers[/b] to give his life to save thousands (remember, they believe that their actions safeguard entire future generations)? That's what the Taerans are used to dealing with: volunteers. The idea that they have to deal with unwilling hosts is entirely new and alien to them, and it's when you are dealing with an unwilling host that the fate of the soul becomes more of a concern. So certainly, I think the idea that some Taerans might question their actions in the modern day is an interesting one to explore. As for the paladin listed in the book, he's inhabiting the body of an evil creature, so yes, he believes that the destruction of the host is a good thing (you can argue that the destruction of a soul - even that of an evil monster - is never a good thing, but then we're back to whether he has any knowledge or way of proving that the soul is being destroyed). Anyhow, the request was made for me to explain my thoughts in writing it, and there they are. The host's personality is certainly lost. And for game purposes, the soul is lost - there is no way to recover it or communicate with it once the transformation is complete. But I see no reason that the Taerans would be aware of this fact. If you feel that nonetheless, this mere form of existence would make them evil, by all means, make them evil. But the point is that they are going to continue to try to do good: battling the forces of evil in the world and trying to overcome other forms of social injustice. So good or evil, it comes back to the fact that good people can unwittingly do evil, and evil people can do good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How can this not be evil?
Top