Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
How can warlock patrons teach things they don't know?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6690200" data-attributes="member: 5100"><p>The answer is luggage. Orcus had to pack his suitcase.</p><p></p><p>Even when manifested on the Prime Material, Orcus is still a creature of the Abyss. He has to pick and choose what to pack for his trip. In the case of the OotA stat block, he came loaded for a certain type of fun. He <u>knows</u> that he's eventually going to get sent back to the Abyss; he's got certain goals while he's here, this time, though. Maybe those goals will result in him being able to bring a bigger suitcase, next time. Who knows? Who really cares? It's an excuse for future plot devices, and helps to reconcile the absurdly different stat blocks that have occurred over the years.</p><p></p><p>When Orcus is acting as a Warlock Patron, he's got a totally different game plan and set of bags. Really, he knows the trip is going to be pretty short, so he just brings carry-on. It's some darn impressive carry-on, though. No physical form, to speak of, but he does get to pack the tools he needs to empower an agent (a.k.a. minion) on the Prime. Once that task is done, he packs up and goes home, like some sort of fiendish jet-setter with a private plane.</p><p></p><p>Additionally, Orcus is such a magnificently potent entity that his "being" (I hesitate to use the word "soul" for Orcus) isn't really concentrated in one spot. His avatar from OotA doesn't really have any knowledge about what the rest of his consciousness is doing -- his core consciousness may even be in OotA, with and Warlock vassals essentially getting automated support. You still can't fully destroy him by killing the avatar. If you found him on his home plane, you probably couldn't destroy him in a single battle. It would be like tracking down Voldemort's horcruxes until you found every last repository of his being.</p><p></p><p>For other patrons, like the elder fey from the PHB or elder wyrm I added in my game, the same principle applies, even if the patron exists primarily on the Prime. Their stat block doesn't really give the whole picture. Sure, it tells you what they can do <u>at that moment</u> but it isn't their entire arsenal. The Oberon has his essence slightly diffused and may only be able to gather up a portion of it at a time, but could appear in any number of guises. The elder wyrm is more like a wizard who can reconfigure his spells, but can be killed if caught with his guard down; thus the standard stat block that gives them the best chance of survival for most circumstances, but will give some power to others in rare occasions.</p><p></p><p>As far as the Great Old One goes.... They really don't even have stat blocks because they play by seriously different rules.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6690200, member: 5100"] The answer is luggage. Orcus had to pack his suitcase. Even when manifested on the Prime Material, Orcus is still a creature of the Abyss. He has to pick and choose what to pack for his trip. In the case of the OotA stat block, he came loaded for a certain type of fun. He [U]knows[/U] that he's eventually going to get sent back to the Abyss; he's got certain goals while he's here, this time, though. Maybe those goals will result in him being able to bring a bigger suitcase, next time. Who knows? Who really cares? It's an excuse for future plot devices, and helps to reconcile the absurdly different stat blocks that have occurred over the years. When Orcus is acting as a Warlock Patron, he's got a totally different game plan and set of bags. Really, he knows the trip is going to be pretty short, so he just brings carry-on. It's some darn impressive carry-on, though. No physical form, to speak of, but he does get to pack the tools he needs to empower an agent (a.k.a. minion) on the Prime. Once that task is done, he packs up and goes home, like some sort of fiendish jet-setter with a private plane. Additionally, Orcus is such a magnificently potent entity that his "being" (I hesitate to use the word "soul" for Orcus) isn't really concentrated in one spot. His avatar from OotA doesn't really have any knowledge about what the rest of his consciousness is doing -- his core consciousness may even be in OotA, with and Warlock vassals essentially getting automated support. You still can't fully destroy him by killing the avatar. If you found him on his home plane, you probably couldn't destroy him in a single battle. It would be like tracking down Voldemort's horcruxes until you found every last repository of his being. For other patrons, like the elder fey from the PHB or elder wyrm I added in my game, the same principle applies, even if the patron exists primarily on the Prime. Their stat block doesn't really give the whole picture. Sure, it tells you what they can do [U]at that moment[/U] but it isn't their entire arsenal. The Oberon has his essence slightly diffused and may only be able to gather up a portion of it at a time, but could appear in any number of guises. The elder wyrm is more like a wizard who can reconfigure his spells, but can be killed if caught with his guard down; thus the standard stat block that gives them the best chance of survival for most circumstances, but will give some power to others in rare occasions. As far as the Great Old One goes.... They really don't even have stat blocks because they play by seriously different rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How can warlock patrons teach things they don't know?
Top