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How Can We Add Details to 5E Combat?
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<blockquote data-quote="slobster" data-source="post: 5909840" data-attributes="member: 6693711"><p>I prefer most of that sort of thing to happen at the narrative, as opposed to the mechanical, level. I love it when one of my players gets that detailed when he describes what "I melee attack" means in-game. But I don't want my game to have the level of simulation you seem to suggest, with multiple defined attack actions interacting with multiple defined defense options every time my fighter wants to hack apart a goblin.</p><p></p><p>I think a good middle ground is a free-form maneuver system, which allows a player to describe a maneuver and his desired goal, presents a single, simple mechanic resolve all such maneuvers, and leaves the GM to adjudicate results based on a clean set of rules-lite guidelines. The player should also have the option to simply attack, of course.</p><p></p><p>That sort of thing doesn't have much precedence in D&D, though (FATE does it well. Don't hit me, I'm a fanboy <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" />). It would be cool to see as a module, but I sincerely doubt it gets any attention at all for core.</p></blockquote><p></p>
[QUOTE="slobster, post: 5909840, member: 6693711"] I prefer most of that sort of thing to happen at the narrative, as opposed to the mechanical, level. I love it when one of my players gets that detailed when he describes what "I melee attack" means in-game. But I don't want my game to have the level of simulation you seem to suggest, with multiple defined attack actions interacting with multiple defined defense options every time my fighter wants to hack apart a goblin. I think a good middle ground is a free-form maneuver system, which allows a player to describe a maneuver and his desired goal, presents a single, simple mechanic resolve all such maneuvers, and leaves the GM to adjudicate results based on a clean set of rules-lite guidelines. The player should also have the option to simply attack, of course. That sort of thing doesn't have much precedence in D&D, though (FATE does it well. Don't hit me, I'm a fanboy :.-(). It would be cool to see as a module, but I sincerely doubt it gets any attention at all for core. [/QUOTE]
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How Can We Add Details to 5E Combat?
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