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General Tabletop Discussion
*Pathfinder & Starfinder
How can we add non-combat crunch without mangling the rules?
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<blockquote data-quote="Deadstop" data-source="post: 4293659" data-attributes="member: 61557"><p>Currently, the Rogue and Ranger especially have some Utility powers that are aimed more at making them expert skill-users than at combat functionality.</p><p></p><p>The Paladin also has a couple Utility prayers (Astral Speech, especially, and the telepathy one to a degree) that allow for fitting, flavorful skill use.</p><p></p><p>Building on those, as a couple folks have already suggested, would be my proposal for adding more noncombat crunch to characters.</p><p></p><p>Since there are feats that add new powers, one could also add some of those so that the acquired Feat Power would be available to anyone trained in a given skill, regardless of class.</p><p></p><p>I think this would go a long way toward giving social- and other skill-based characters a flavor all their own, instead of just slightly higher pluses. (They gave the fighter special powers for much the same reason, so skill-enhancing powers seem a logical add-on.)</p><p></p><p>For people who specifically want to play characters with fewer ways to damage enemies and more utility tricks as compensation, the OP's swap idea doesn't seem too bad. It does break a design conceit of 4e, but if the group understands that's what's happening, and a change in the combat/noncombat balance is exactly what a given player wants, it seems fine. Instead of two-for-one on dailies, I'd just let encounter attack powers swap out for encounter utility powers and daily attack powers swap out for daily utility powers. Not sure about the few at-will utilities (some of which are the very "skill-enhancing" kind we want more of).</p><p></p><p></p><p>Deadstop</p></blockquote><p></p>
[QUOTE="Deadstop, post: 4293659, member: 61557"] Currently, the Rogue and Ranger especially have some Utility powers that are aimed more at making them expert skill-users than at combat functionality. The Paladin also has a couple Utility prayers (Astral Speech, especially, and the telepathy one to a degree) that allow for fitting, flavorful skill use. Building on those, as a couple folks have already suggested, would be my proposal for adding more noncombat crunch to characters. Since there are feats that add new powers, one could also add some of those so that the acquired Feat Power would be available to anyone trained in a given skill, regardless of class. I think this would go a long way toward giving social- and other skill-based characters a flavor all their own, instead of just slightly higher pluses. (They gave the fighter special powers for much the same reason, so skill-enhancing powers seem a logical add-on.) For people who specifically want to play characters with fewer ways to damage enemies and more utility tricks as compensation, the OP's swap idea doesn't seem too bad. It does break a design conceit of 4e, but if the group understands that's what's happening, and a change in the combat/noncombat balance is exactly what a given player wants, it seems fine. Instead of two-for-one on dailies, I'd just let encounter attack powers swap out for encounter utility powers and daily attack powers swap out for daily utility powers. Not sure about the few at-will utilities (some of which are the very "skill-enhancing" kind we want more of). Deadstop [/QUOTE]
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How can we add non-combat crunch without mangling the rules?
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