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How can we sleep while our game is burning? Or, how many problems?
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<blockquote data-quote="Thomas Shey" data-source="post: 9218973" data-attributes="member: 7026617"><p>The problem is, for some problems your numbers seem very small; it takes a lot of accumulated problem areas for me to toss in the towel in a lot of cases if they're not common or easy to patch, but even one can do it if its too baked into the system and too important.</p><p></p><p>At a point in my life, games in the D&D sphere landed into this because there were just too many things (the hit point model, armor effecting to-hit rather than damage, levels, classes...) that had come to bother me, but they were individually things I could tolerate (and do again these days), but they pushed it over the edge when I realized how much the relatively limited and constrained mechanical character definition annoyed me. </p><p></p><p>On the other end, I put up with with certain annoyances in the Hero System for years and years because they didn't quite hit that threshold and I liked enough other things.</p><p></p><p>So...</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9218973, member: 7026617"] The problem is, for some problems your numbers seem very small; it takes a lot of accumulated problem areas for me to toss in the towel in a lot of cases if they're not common or easy to patch, but even one can do it if its too baked into the system and too important. At a point in my life, games in the D&D sphere landed into this because there were just too many things (the hit point model, armor effecting to-hit rather than damage, levels, classes...) that had come to bother me, but they were individually things I could tolerate (and do again these days), but they pushed it over the edge when I realized how much the relatively limited and constrained mechanical character definition annoyed me. On the other end, I put up with with certain annoyances in the Hero System for years and years because they didn't quite hit that threshold and I liked enough other things. So... [/QUOTE]
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How can we sleep while our game is burning? Or, how many problems?
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