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How can WoTC get new players buying Essentials?
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<blockquote data-quote="ExploderWizard" data-source="post: 5491519" data-attributes="member: 66434"><p>Perhaps the sales pitch when essentials was launched saying that it was all the same, all just 4E, fully compatible, etc wasn't the best idea. </p><p> </p><p>The PHBs and Heroes books are held up as equally valid means of getting started in the game and new players are listening to that, and why shouldn't they? The company producing the products told us it is true and that is as directly from the source as it gets. </p><p> </p><p>Look at what poor newbies are up against. Several hundred pages of rules no matter which option they choose along with a sense that everything is likely to change again in a couple years meaning yet another different big pile of rules to learn. </p><p> </p><p>D&D needs a <em>stable </em>basic game badly. No more than a hundred pages total for DM and players created with simple concepts that newbies can grasp quickly and get to playing. More advanced material should build on this without changing the basic game too much.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5491519, member: 66434"] Perhaps the sales pitch when essentials was launched saying that it was all the same, all just 4E, fully compatible, etc wasn't the best idea. The PHBs and Heroes books are held up as equally valid means of getting started in the game and new players are listening to that, and why shouldn't they? The company producing the products told us it is true and that is as directly from the source as it gets. Look at what poor newbies are up against. Several hundred pages of rules no matter which option they choose along with a sense that everything is likely to change again in a couple years meaning yet another different big pile of rules to learn. D&D needs a [I]stable [/I]basic game badly. No more than a hundred pages total for DM and players created with simple concepts that newbies can grasp quickly and get to playing. More advanced material should build on this without changing the basic game too much. [/QUOTE]
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How can WoTC get new players buying Essentials?
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