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How can WoTC get new players buying Essentials?
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<blockquote data-quote="Beginning of the End" data-source="post: 5492242" data-attributes="member: 55271"><p><strong>OPTION 1</strong></p><p></p><p>(1) Invent a time machine.</p><p></p><p>(2) Go back in time.</p><p></p><p>(3) Redesign the Essentials line so that it doesn't create needless confusion in the marketplace while being simultaneously more expensive than the three core rulebooks.</p><p></p><p>(Curtail the line so that it contains only products that are actually essential. Failing that, price the line so that the core rules don't cost more than they do in the PHB/DMG/MM triumvirate. Failing <em>that</em>, you could have <em>at least</em> made the Starter Set classes compatible with the rest of the line.)</p><p></p><p><strong>OPTION 2</strong></p><p></p><p>Stop publishing the PHB/DMG/MM trilogy.</p><p></p><p><strong>OPTION 3</strong></p><p></p><p>Radically slash prices on the Essentials line.</p><p></p><p>That's pretty much it.</p><p></p><p>A customer with no information about D&D would have a difficult time figuring out what they're supposed to buy <em>at all</em> and would probably end up defaulting to the pay-to-preview <em>Starter Set</em> (assuming they don't just give up and walk away).</p><p></p><p>A customer with the bare minimum knowledge that they need to choose between the the core trio or a combo of Essentials books will do a price comparison and pick the PHB/DMG/MM.</p><p></p><p>(PHB = $35. Rules Compendium + 1 Heroes book = $40.</p><p></p><p>PHB/DMG/MM = $105. RC/Heroes/DM Kit/Monster Vault = $110, $130 if you get both Heroes books.)</p><p></p><p>A customer who has previous familiarity with D&D will know that the PHB/DMG/MM is how you buy the game and beeline for them.</p><p></p><p>In none of these scenarios will you get a new player making the actual Essentials books their first stop.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5492242, member: 55271"] [B]OPTION 1[/B] (1) Invent a time machine. (2) Go back in time. (3) Redesign the Essentials line so that it doesn't create needless confusion in the marketplace while being simultaneously more expensive than the three core rulebooks. (Curtail the line so that it contains only products that are actually essential. Failing that, price the line so that the core rules don't cost more than they do in the PHB/DMG/MM triumvirate. Failing [I]that[/I], you could have [I]at least[/I] made the Starter Set classes compatible with the rest of the line.) [B]OPTION 2[/B] Stop publishing the PHB/DMG/MM trilogy. [B]OPTION 3[/B] Radically slash prices on the Essentials line. That's pretty much it. A customer with no information about D&D would have a difficult time figuring out what they're supposed to buy [I]at all[/I] and would probably end up defaulting to the pay-to-preview [I]Starter Set[/I] (assuming they don't just give up and walk away). A customer with the bare minimum knowledge that they need to choose between the the core trio or a combo of Essentials books will do a price comparison and pick the PHB/DMG/MM. (PHB = $35. Rules Compendium + 1 Heroes book = $40. PHB/DMG/MM = $105. RC/Heroes/DM Kit/Monster Vault = $110, $130 if you get both Heroes books.) A customer who has previous familiarity with D&D will know that the PHB/DMG/MM is how you buy the game and beeline for them. In none of these scenarios will you get a new player making the actual Essentials books their first stop. [/QUOTE]
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