Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How can you add more depth and complexity to skill checks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8090962" data-attributes="member: 16814"><p>I don't say that at the table, I say it here when talking about games because it's very clear. At the table, my players understand how the game works, so I say, "Give me a STR check," and they say, "I'm going to use Athletics with that for a 14." Super easy, no fuss.</p><p></p><p>In discussion of how I run, other posters don't have the experience and understanding my players do, so I'm going to say, "I ask for an ability check and the player can use their proficiency bonus if they have an applicable skill." This is because I'm being very clear about my process, not because I'm explicitly describing the spoken words at my table. I don't care if you skip all of this at your table by saying, "gimmie a skill check." That's fine. But, it's not an especially good way to describe how you might play because it's skipping over all of the understandings and experience at your table that operationalizes it.</p><p></p><p>But, that said, I've also see you make the argument that asking for a skill check is sufficient for the GM to understand what the player wants and how their doing it. I think this requires the GM to assume too much and would rather be clear and require the player to tell me what it is their doing rather than just asking for a check. I get you don't have this concern, so, great, but when you say "skill check is fine shorthand" all of that's wrapped up into it but not said. When I, or others, use the wordy version that explains what we're doing, it's explained and doesn't rely on everyone guessing the correct interpretation. It's also not what's said at the table, because I don't have to worry about misunderstandings there.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8090962, member: 16814"] I don't say that at the table, I say it here when talking about games because it's very clear. At the table, my players understand how the game works, so I say, "Give me a STR check," and they say, "I'm going to use Athletics with that for a 14." Super easy, no fuss. In discussion of how I run, other posters don't have the experience and understanding my players do, so I'm going to say, "I ask for an ability check and the player can use their proficiency bonus if they have an applicable skill." This is because I'm being very clear about my process, not because I'm explicitly describing the spoken words at my table. I don't care if you skip all of this at your table by saying, "gimmie a skill check." That's fine. But, it's not an especially good way to describe how you might play because it's skipping over all of the understandings and experience at your table that operationalizes it. But, that said, I've also see you make the argument that asking for a skill check is sufficient for the GM to understand what the player wants and how their doing it. I think this requires the GM to assume too much and would rather be clear and require the player to tell me what it is their doing rather than just asking for a check. I get you don't have this concern, so, great, but when you say "skill check is fine shorthand" all of that's wrapped up into it but not said. When I, or others, use the wordy version that explains what we're doing, it's explained and doesn't rely on everyone guessing the correct interpretation. It's also not what's said at the table, because I don't have to worry about misunderstandings there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How can you add more depth and complexity to skill checks?
Top