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How can you add more depth and complexity to skill checks?
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<blockquote data-quote="Ovinomancer" data-source="post: 8091913" data-attributes="member: 16814"><p>I never got them in 4e, either. It wasn't until the middle of my run in 5e that I finally tripped to how some people just lurve, lurve, lurve skill challenges and others, like me at the time, either bounced hard or went meh.</p><p></p><p>I tend to not read Angry, but I'll look at his tension pool stuff to see what he's saying there and how it might relate. I've sometimes been pointed to Angry's stuff saying the same things I said, so there's at least some commonality in view there. I just tend to find him too long winded. And, yes, I'm keenly aware of the irony. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>EDIT: So, I found the post and skimmed it, and there's some similarities in that it's a tool for adding complications, but it's largely a different thing. Angry's Tension Pool is a pacing tool, primarily. The fiction first skill challenge is a resolution tool, primarily. There's some similarities in the middle, but they're passing in that, as Angry said, it's the job of the GM to complicate PC's lives.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8091913, member: 16814"] I never got them in 4e, either. It wasn't until the middle of my run in 5e that I finally tripped to how some people just lurve, lurve, lurve skill challenges and others, like me at the time, either bounced hard or went meh. I tend to not read Angry, but I'll look at his tension pool stuff to see what he's saying there and how it might relate. I've sometimes been pointed to Angry's stuff saying the same things I said, so there's at least some commonality in view there. I just tend to find him too long winded. And, yes, I'm keenly aware of the irony. ;) EDIT: So, I found the post and skimmed it, and there's some similarities in that it's a tool for adding complications, but it's largely a different thing. Angry's Tension Pool is a pacing tool, primarily. The fiction first skill challenge is a resolution tool, primarily. There's some similarities in the middle, but they're passing in that, as Angry said, it's the job of the GM to complicate PC's lives. [/QUOTE]
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How can you add more depth and complexity to skill checks?
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