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General Tabletop Discussion
*TTRPGs General
How challenging should encounters be?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6548013" data-attributes="member: 6775031"><p>I didn't say there was no risk of failure. I just said that the chance of failure is substantially less than 25%. If you have a game where the PCs have a 25% chance of failure in every encounter, then you have a game where - on average - no party survives more than four encounters. Going by the suggested guidelines, you would suffer two TPKs every day, and nobody ever makes it to level 2.</p><p></p><p>In this case, "partial success" would be success with a cost - the party doesn't die, but they have to expend one or more spell slot or Hit Point. Most encounters would fall into that range. Each partial success increases the chance of failure over the course of the day.</p><p></p><p>Total failure means everyone in the party dies. If you're using some other metric for what counts as a failure, then it would be possible to maintain a failure rate higher than 1% and still have some sort of lasting campaign, but you should really define your strange conditions beforehand.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6548013, member: 6775031"] I didn't say there was no risk of failure. I just said that the chance of failure is substantially less than 25%. If you have a game where the PCs have a 25% chance of failure in every encounter, then you have a game where - on average - no party survives more than four encounters. Going by the suggested guidelines, you would suffer two TPKs every day, and nobody ever makes it to level 2. In this case, "partial success" would be success with a cost - the party doesn't die, but they have to expend one or more spell slot or Hit Point. Most encounters would fall into that range. Each partial success increases the chance of failure over the course of the day. Total failure means everyone in the party dies. If you're using some other metric for what counts as a failure, then it would be possible to maintain a failure rate higher than 1% and still have some sort of lasting campaign, but you should really define your strange conditions beforehand. [/QUOTE]
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How challenging should encounters be?
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