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General Tabletop Discussion
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How challenging should encounters be?
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<blockquote data-quote="NewJeffCT" data-source="post: 6549101" data-attributes="member: 10784"><p>I think the best encounters are the ones where the PCs go into them thinking they're all going to die/there's no way we can win - and, in the end, the PCs pull through by the skin of their teeth through a combination of good tactics and good rolling. I had a really big group before as DM and encounters took so long at higher levels that almost every encounter had to be critical to the story, so I had to throw one big encounter per session at them. I got to be really good at coming up with those "Oh My God, We're All Gonna Die!" encounters - i.e., after that Balor dies and explodes in the middle of the party, the lich that gated it in walks into the room, fully buffed and ready to rumble... and, it has a grudge against the party.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6549101, member: 10784"] I think the best encounters are the ones where the PCs go into them thinking they're all going to die/there's no way we can win - and, in the end, the PCs pull through by the skin of their teeth through a combination of good tactics and good rolling. I had a really big group before as DM and encounters took so long at higher levels that almost every encounter had to be critical to the story, so I had to throw one big encounter per session at them. I got to be really good at coming up with those "Oh My God, We're All Gonna Die!" encounters - i.e., after that Balor dies and explodes in the middle of the party, the lich that gated it in walks into the room, fully buffed and ready to rumble... and, it has a grudge against the party. [/QUOTE]
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How challenging should encounters be?
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