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How character age in WOIN works
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<blockquote data-quote="Morrus" data-source="post: 6883542" data-attributes="member: 1"><p>It's a lot flatter in that regard - characters tend to get broader as higher skill levels and the like in specific endeavours become harder and harder to reach. </p><p></p><p>While one character might decide to hyper-optimise in a single thing, and they will be the star when that thing comes up (and that's OK), even a higher grade character can't do that in multiple things. </p><p></p><p>Add to that the time component of extended skill tasks, and you find that multiple team members have to be involved because no matter how good someone is at a particular aspect, they can still only make one check per hour/day whatever. So if you only have 3 hours to build a tunnel, and it requires six hourly successes, the single guy can't do it alone no matter how good he is. You need some people completing simultaneous man-hours.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6883542, member: 1"] It's a lot flatter in that regard - characters tend to get broader as higher skill levels and the like in specific endeavours become harder and harder to reach. While one character might decide to hyper-optimise in a single thing, and they will be the star when that thing comes up (and that's OK), even a higher grade character can't do that in multiple things. Add to that the time component of extended skill tasks, and you find that multiple team members have to be involved because no matter how good someone is at a particular aspect, they can still only make one check per hour/day whatever. So if you only have 3 hours to build a tunnel, and it requires six hourly successes, the single guy can't do it alone no matter how good he is. You need some people completing simultaneous man-hours. [/QUOTE]
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