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How cheesy are the names of your locations?
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<blockquote data-quote="Shemeska" data-source="post: 3006593" data-attributes="member: 11697"><p>My players wouldn't take me or the game seriously if I used cheesy names, and they'd probably look at me wierd and wait without playing till I changed a cheesy name to something they could respect in line with the tone of game they expected.</p><p></p><p>Some examples of places where hopefully the tone is more serious than not:</p><p></p><p>The Oblivion Compass - a madly spinning collection of bizarrely shaped and numbered dials and a series of gearworks protruding out of the bedrock in a small depression of land in Pluton, the third layer of the Gray Waste. The gears look like something ripping out of Mechanus, and indeed some of the gears appear to have been created from dozens of modrons welded to one another whilst they were still alive, including what looks disturbingly like a Secundus forming part of the central cog. The area is said to be haunted by the spectral figures of weeping, despondant Parai and an eternally counting Moingo as if the entire device were progressing along a single massive calculation or perhaps a countdown to some future date.</p><p></p><p>Vale of Frozen Ashes - a ruined city on Gehenna's fourth furnace populated by life-like statues of flash frozen ash resembling fiends and celestials of all types. The statues whisper maddening words of warning and terror at something they have seen but cannot describe, and all the while the ashes of the city appear to scatter by a phantom wind, aggregating and sifting, rebuilding the city grain by grain, preparing for 'something to happen once again as it did before'.</p><p></p><p>Citadel of Broken Faith - a series of three spiraling towers built atop the godisle formed from the twisted, petrified corpse of the dead god of portrals, Aoskar. The towers perch directly above the dead god's heart, flickering light out across the godflesh and into the void from a great device at their base, in partial resemblance of the Tower of Incarnate Pain's 'reflective chasm' in Carceri.</p><p></p><p>The ClockWork Gap - a bubble of stabilized space, like a divine domain or demiplane, perched above the gravity well of a singularly massive Ether Gap in the depths of the Temporal Energy Plane / Demiplane of Time. A flat disk of stone hovers in its center, a mile or so across, covered in a constantly shifting hedgemaze and a small stone keep. At the center of the keep, the disk opens above the center of the ether gap where a great clockwork device, vaguely reminiscent of a planar orrery, moves according to the mad whims of Harishek Ap Thul'kesh 'The Blind Clockmaker', a Baernaloth, whose will stabilizes the demiplane itself.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3006593, member: 11697"] My players wouldn't take me or the game seriously if I used cheesy names, and they'd probably look at me wierd and wait without playing till I changed a cheesy name to something they could respect in line with the tone of game they expected. Some examples of places where hopefully the tone is more serious than not: The Oblivion Compass - a madly spinning collection of bizarrely shaped and numbered dials and a series of gearworks protruding out of the bedrock in a small depression of land in Pluton, the third layer of the Gray Waste. The gears look like something ripping out of Mechanus, and indeed some of the gears appear to have been created from dozens of modrons welded to one another whilst they were still alive, including what looks disturbingly like a Secundus forming part of the central cog. The area is said to be haunted by the spectral figures of weeping, despondant Parai and an eternally counting Moingo as if the entire device were progressing along a single massive calculation or perhaps a countdown to some future date. Vale of Frozen Ashes - a ruined city on Gehenna's fourth furnace populated by life-like statues of flash frozen ash resembling fiends and celestials of all types. The statues whisper maddening words of warning and terror at something they have seen but cannot describe, and all the while the ashes of the city appear to scatter by a phantom wind, aggregating and sifting, rebuilding the city grain by grain, preparing for 'something to happen once again as it did before'. Citadel of Broken Faith - a series of three spiraling towers built atop the godisle formed from the twisted, petrified corpse of the dead god of portrals, Aoskar. The towers perch directly above the dead god's heart, flickering light out across the godflesh and into the void from a great device at their base, in partial resemblance of the Tower of Incarnate Pain's 'reflective chasm' in Carceri. The ClockWork Gap - a bubble of stabilized space, like a divine domain or demiplane, perched above the gravity well of a singularly massive Ether Gap in the depths of the Temporal Energy Plane / Demiplane of Time. A flat disk of stone hovers in its center, a mile or so across, covered in a constantly shifting hedgemaze and a small stone keep. At the center of the keep, the disk opens above the center of the ether gap where a great clockwork device, vaguely reminiscent of a planar orrery, moves according to the mad whims of Harishek Ap Thul'kesh 'The Blind Clockmaker', a Baernaloth, whose will stabilizes the demiplane itself. [/QUOTE]
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