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How close are cRPGs to Pen & Paper Games, really?
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<blockquote data-quote="jasper" data-source="post: 1113491" data-attributes="member: 277"><p>Crpgs and PnP are As close as the mountains of Modor. While computers may allow mechanics to flow smoothly in the background, they never be able to cover the BattleTech Ledge. </p><p>The BattleTech Ledge comes from a twelve year old out smarting three teenage and young adult players. As standard the geeks did not want the kid to play. They give him a mech which could not damage the other two mechs. The kid is in the bottom of the valley. The other mechs are on a ledge above the valley with line of slight and range on the kid. The valley has a very sharp slope. After two or so rounds of combat which the kid took damage but the older teens were not scratched the following takes place.</p><p>Kid, “So I can’t damage the mechs with my weapons correct?</p><p>Teens, “yes” giggles follow.</p><p>Kid, “Describe the ledge to me.”</p><p>Gm, “The ledge is about five feet thick, about fifteen to twenty feet wide and extends out twenty to thirty feet over the canyon.”</p><p>Kid, “ I shoot every thing possible at the point underneath the ledge where the ledge juts out from the cliff. You did say my missile blows three foot holes in the ground.”</p><p>Teens,”??”</p><p>Gm,”??”</p><p>Kid, “ If a missile put a three foot hole in the ground it should put at least a foot hole in rock, I cut loose with everything!”</p><p></p><p>Which resulted both the teens’ mechs taking damage from the fall and avalanche. Now one of teen told me this story and was mad at the game master and kid. He got further tick off when I replied I want to play with kid.</p><p></p><p>Now I haven’t played many computer games recently due to similar structure reasons. In fact I just started playing NWN due to my game group becoming defunct. Any sites and modules for beginner player wanted. Some examples are in Curse of Azure Bonds when fighting one boss, you had to send a fighter up to smack it for damage. Even if you could take it out with range weapons. If you didn’t after killing the boss wandering monsters would hit you every two steps. Other games you had to notice that in the third house from the left in New York City on Main Street had a green door which you could not open. Later you found the key in sewer of L.A. Then you had to travel all the way back to New York to get the Grandma’s Cookie from the green door house to feed the cop in L.A.</p><p></p><p>I also dislike stupid companions. If I have to tell a villager to keep farming after the farm is exhausted every time I want to scream. (yes I also just go Age of Empires).</p><p></p><p>The problems with pen and paper.</p><p>How the game master interprets the rules.</p><p>What house rules are in effect.</p><p>Accurate description and visualization. Which computers can do well.</p><p>Bad players. Don’t know the game, want to kill everyone, their can be only one and that is my pc etc.</p><p>Too many gamers wanting to game master.</p><p>Time management problems. (Little Johnny has foot ball this quarter, Bill has is AA meeting on every second Friday)</p><p></p><p>In both actions may or may not have consequences in direct relation to the act. For example, I kill a npc watch man. How would the game master react. Am I on Greyhawk’s ten most wanted list. Or does the computer not allow me to attack the guard. Or can a kill the guard in front of Grand Marshall Dillion and nothing happens.</p></blockquote><p></p>
[QUOTE="jasper, post: 1113491, member: 277"] Crpgs and PnP are As close as the mountains of Modor. While computers may allow mechanics to flow smoothly in the background, they never be able to cover the BattleTech Ledge. The BattleTech Ledge comes from a twelve year old out smarting three teenage and young adult players. As standard the geeks did not want the kid to play. They give him a mech which could not damage the other two mechs. The kid is in the bottom of the valley. The other mechs are on a ledge above the valley with line of slight and range on the kid. The valley has a very sharp slope. After two or so rounds of combat which the kid took damage but the older teens were not scratched the following takes place. Kid, “So I can’t damage the mechs with my weapons correct? Teens, “yes” giggles follow. Kid, “Describe the ledge to me.” Gm, “The ledge is about five feet thick, about fifteen to twenty feet wide and extends out twenty to thirty feet over the canyon.” Kid, “ I shoot every thing possible at the point underneath the ledge where the ledge juts out from the cliff. You did say my missile blows three foot holes in the ground.” Teens,”??” Gm,”??” Kid, “ If a missile put a three foot hole in the ground it should put at least a foot hole in rock, I cut loose with everything!” Which resulted both the teens’ mechs taking damage from the fall and avalanche. Now one of teen told me this story and was mad at the game master and kid. He got further tick off when I replied I want to play with kid. Now I haven’t played many computer games recently due to similar structure reasons. In fact I just started playing NWN due to my game group becoming defunct. Any sites and modules for beginner player wanted. Some examples are in Curse of Azure Bonds when fighting one boss, you had to send a fighter up to smack it for damage. Even if you could take it out with range weapons. If you didn’t after killing the boss wandering monsters would hit you every two steps. Other games you had to notice that in the third house from the left in New York City on Main Street had a green door which you could not open. Later you found the key in sewer of L.A. Then you had to travel all the way back to New York to get the Grandma’s Cookie from the green door house to feed the cop in L.A. I also dislike stupid companions. If I have to tell a villager to keep farming after the farm is exhausted every time I want to scream. (yes I also just go Age of Empires). The problems with pen and paper. How the game master interprets the rules. What house rules are in effect. Accurate description and visualization. Which computers can do well. Bad players. Don’t know the game, want to kill everyone, their can be only one and that is my pc etc. Too many gamers wanting to game master. Time management problems. (Little Johnny has foot ball this quarter, Bill has is AA meeting on every second Friday) In both actions may or may not have consequences in direct relation to the act. For example, I kill a npc watch man. How would the game master react. Am I on Greyhawk’s ten most wanted list. Or does the computer not allow me to attack the guard. Or can a kill the guard in front of Grand Marshall Dillion and nothing happens. [/QUOTE]
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