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How close to the RAW did/do you play AD&D1?
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<blockquote data-quote="Ariosto" data-source="post: 5015227" data-attributes="member: 80487"><p>As I recall, the core 2e books used the same basic 10-foot (or 10-yard) units. I don't remember ever seeing any radically altered move factors in modules. Maybe a variant in a late supplement imposed a "by the the book" tactical grid, but I would assume that -- for use with models and modules alike -- it had an actual scale referent (as in 3e's 5 feet per square).</p><p></p><p>The "whole 9 yards" in 1st ed. AD&D was:</p><p></p><p>(1) Official ADVANCED DUNGEONS & DRAGONS models are in 1/72 scale, or <strong>6 feet</strong> to the inch.</p><p></p><p>(2) Movement rates, ranges and areas of effect <em>in the dungeons</em> are at <strong>10 feet</strong> to the "inch" unit in the rules (<strong>30 feet</strong> or 10 yards outdoors, except for areas of effect unless you're using 1:10 or 1:20 model:man miniature war-game rules with structures scaled to figures rather than to ground scale).</p><p></p><p>(3) "Figure bases are necessarily broad ... Squares of about 1 actual inch are suggested. Each ground scale inch can then be used to equal <strong>3⅓</strong> linear feet." (A standard 10' wide dungeon corridor gets modeled on the tabletop as 3 inches wide, accommodating three figures abreast.)</p><p></p><p>(4) That works fine for frontage (ballpark based on Roman accounts), but ground scale out of figure scale distorts things when you outflank a long, snaky monster -- unless you give it an appropriately deep base.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5015227, member: 80487"] As I recall, the core 2e books used the same basic 10-foot (or 10-yard) units. I don't remember ever seeing any radically altered move factors in modules. Maybe a variant in a late supplement imposed a "by the the book" tactical grid, but I would assume that -- for use with models and modules alike -- it had an actual scale referent (as in 3e's 5 feet per square). The "whole 9 yards" in 1st ed. AD&D was: (1) Official ADVANCED DUNGEONS & DRAGONS models are in 1/72 scale, or [B]6 feet[/B] to the inch. (2) Movement rates, ranges and areas of effect [I]in the dungeons[/I] are at [B]10 feet[/B] to the "inch" unit in the rules ([B]30 feet[/B] or 10 yards outdoors, except for areas of effect unless you're using 1:10 or 1:20 model:man miniature war-game rules with structures scaled to figures rather than to ground scale). (3) "Figure bases are necessarily broad ... Squares of about 1 actual inch are suggested. Each ground scale inch can then be used to equal [B]3⅓[/B] linear feet." (A standard 10' wide dungeon corridor gets modeled on the tabletop as 3 inches wide, accommodating three figures abreast.) (4) That works fine for frontage (ballpark based on Roman accounts), but ground scale out of figure scale distorts things when you outflank a long, snaky monster -- unless you give it an appropriately deep base. [/QUOTE]
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How close to the RAW did/do you play AD&D1?
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