Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How close will the final product be to the last playtest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6215873" data-attributes="member: 1465"><p>The SRD in 3e era didn't prevent it to be a huge commercial success, so I don't think the above is true. Even if the final product is the same (which it won't), I wouldn't worry.</p><p></p><p>Anyway, I expect the final product to be significantly different at the lower scale: actual numbers, bonuses, x/day, and any details of a mechanic or a spell can change in the next few months. Class features may move up/down in level, be shoved into a subclass or viceversa, and some will probably disappear and be replaced by something new.</p><p></p><p>But at the higher scale, the game won't change except maybe a couple of things, that might revert to previous iterations (but I cannot guess which ones). For example, I don't expect any change to how combat and spellcasting work, to multiclassing rules, to the mechanic of skills and feats, to rules of proficiencies, etc.</p><p></p><p>Now when it comes to <em>content</em> of the books, I would really like to know what they plan to include. I would expect the core 3 books to have at least all the stuff shown in the last playtest packet, but that is not a guarantee. They might decide to scrap some parts off, e.g. the exploration rules, but I hope they won't. </p><p></p><p>And more specifically in terms of character material, I would certainly like to have more than just 2 subclasses per class (which is the case with many of them), and at least a triple amount of feats because they are very, very few... if you want something else than combat feats or feats that grant spells, you end up always with the same few feats. Unfortunately IMO the current packet is quite large already, and once you factor in the artwork there might be no space left for additional character material in core, especially if they want to include Sorcerer and Warlock. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I'd rather have few magic items than few feats, because magic items in 5e are allowed to be more free-form which means a more relaxed job at balancing your own custom magic items, but IMHO if you make your own feats you still have to balance them carefully with the existing ones.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6215873, member: 1465"] The SRD in 3e era didn't prevent it to be a huge commercial success, so I don't think the above is true. Even if the final product is the same (which it won't), I wouldn't worry. Anyway, I expect the final product to be significantly different at the lower scale: actual numbers, bonuses, x/day, and any details of a mechanic or a spell can change in the next few months. Class features may move up/down in level, be shoved into a subclass or viceversa, and some will probably disappear and be replaced by something new. But at the higher scale, the game won't change except maybe a couple of things, that might revert to previous iterations (but I cannot guess which ones). For example, I don't expect any change to how combat and spellcasting work, to multiclassing rules, to the mechanic of skills and feats, to rules of proficiencies, etc. Now when it comes to [I]content[/I] of the books, I would really like to know what they plan to include. I would expect the core 3 books to have at least all the stuff shown in the last playtest packet, but that is not a guarantee. They might decide to scrap some parts off, e.g. the exploration rules, but I hope they won't. And more specifically in terms of character material, I would certainly like to have more than just 2 subclasses per class (which is the case with many of them), and at least a triple amount of feats because they are very, very few... if you want something else than combat feats or feats that grant spells, you end up always with the same few feats. Unfortunately IMO the current packet is quite large already, and once you factor in the artwork there might be no space left for additional character material in core, especially if they want to include Sorcerer and Warlock. :( I'd rather have few magic items than few feats, because magic items in 5e are allowed to be more free-form which means a more relaxed job at balancing your own custom magic items, but IMHO if you make your own feats you still have to balance them carefully with the existing ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How close will the final product be to the last playtest?
Top