Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How closely do you track daily expenses for your players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 3212916" data-attributes="member: 2093"><p>I always start out the game having them track each copper, but as the game goes by and they become more wealthy, it goes by the wayside. If they want to spend a significant amount, for example by buying a banquet, then they always have to mark it off. But otherwise, I'll say something like "if you decide to stay at the Copper Cup Inn, you'll spend about 3 silvers a day for food, stabling, etc... but if you decide to go to the Gold Dragon, it'll cost you 10 silvers a day, and you can easily spend another 5 or more for extras." </p><p></p><p>It's up to them to keep track of it - if they "cheat" and don't mark it off, it won't really affect the game in the long run. At higher levels they almost always establish some kind of residence and blow through their cash furbishing it up and maintaining it.</p><p></p><p>In fact, in my current (limping along) game, one PC has some legal claim to a piece of property in a village and is going to have to spend some as-yet-undisclosed amount clearing the title/paying bribes to take possession of it.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 3212916, member: 2093"] I always start out the game having them track each copper, but as the game goes by and they become more wealthy, it goes by the wayside. If they want to spend a significant amount, for example by buying a banquet, then they always have to mark it off. But otherwise, I'll say something like "if you decide to stay at the Copper Cup Inn, you'll spend about 3 silvers a day for food, stabling, etc... but if you decide to go to the Gold Dragon, it'll cost you 10 silvers a day, and you can easily spend another 5 or more for extras." It's up to them to keep track of it - if they "cheat" and don't mark it off, it won't really affect the game in the long run. At higher levels they almost always establish some kind of residence and blow through their cash furbishing it up and maintaining it. In fact, in my current (limping along) game, one PC has some legal claim to a piece of property in a village and is going to have to spend some as-yet-undisclosed amount clearing the title/paying bribes to take possession of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How closely do you track daily expenses for your players?
Top