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Community
General Tabletop Discussion
*Dungeons & Dragons
How cognizant are you of the rules of the game?
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<blockquote data-quote="pdegan2814" data-source="post: 6769642" data-attributes="member: 6801202"><p>I'm a recent returnee to the game, having been away for 20+ years. So far I'm falling into the "mostly" category. I want to treat my character as an actual character, not a bag of stats & abilities. I'm not dipping into 4 different classes trying to cherry-pick the coolest abilities in the game and Frankenstein them together into a character that doesn't make any sense from a storytelling perspective. But at the same time, I definitely give a fair bit of thought to what skills, abilities, etc I choose for my character, for two reasons. 1) I don't want to hinder my party by making horrendously sub-optimal choices, especially since these are people I didn't know before joining their game. If I was playing with a group that I'd been with for a while, and wanted to create a character that was specifically sub-optimal in some way but would have strong storytelling potential, I'd likely run it past them first to make sure I don't end up causing a problem down the road. 2) To some degree, my character would be "optimizing" as well when it comes to learning new skills/abilities/etc. As he improves, he'll want to focus on things that will make him a more effective member of his group. That's why my Fighter started taking Rogue levels, because my party didn't really have anyone to fill that role. And if I was a Ranger, I'd be choosing favored terrain & enemies which make sense for both my backstory and the world around me. If I was a spellcaster, I'd be choosing spells most likely to be effective(less fire if going against stuff that resists it, less necrotic if going against lots of undead, etc).</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6769642, member: 6801202"] I'm a recent returnee to the game, having been away for 20+ years. So far I'm falling into the "mostly" category. I want to treat my character as an actual character, not a bag of stats & abilities. I'm not dipping into 4 different classes trying to cherry-pick the coolest abilities in the game and Frankenstein them together into a character that doesn't make any sense from a storytelling perspective. But at the same time, I definitely give a fair bit of thought to what skills, abilities, etc I choose for my character, for two reasons. 1) I don't want to hinder my party by making horrendously sub-optimal choices, especially since these are people I didn't know before joining their game. If I was playing with a group that I'd been with for a while, and wanted to create a character that was specifically sub-optimal in some way but would have strong storytelling potential, I'd likely run it past them first to make sure I don't end up causing a problem down the road. 2) To some degree, my character would be "optimizing" as well when it comes to learning new skills/abilities/etc. As he improves, he'll want to focus on things that will make him a more effective member of his group. That's why my Fighter started taking Rogue levels, because my party didn't really have anyone to fill that role. And if I was a Ranger, I'd be choosing favored terrain & enemies which make sense for both my backstory and the world around me. If I was a spellcaster, I'd be choosing spells most likely to be effective(less fire if going against stuff that resists it, less necrotic if going against lots of undead, etc). [/QUOTE]
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How cognizant are you of the rules of the game?
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