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General Tabletop Discussion
*Dungeons & Dragons
How cognizant are you of the rules of the game?
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<blockquote data-quote="Fedge123" data-source="post: 6770297" data-attributes="member: 6800250"><p>I think all styles are valid, whatever rocks your boat. I've played with heavy-optimization assassins and fluffy role-players and have enjoyed either/or and both in an adventure party. Jerks can be found in either camp too, but thankfully I've encountered those rarely.</p><p></p><p>As for me, when I'm playing rather than DM'ing, I like to think of the character first before trying to optimize. I find that more fun and challenging. It's my <em>entry-point</em> for <em>getting-into</em> my character and having fun.</p><p></p><p>For example: </p><p></p><p>I have a one-armed fighter named 'Krimstar Ironhelm' that I created years ago. I don't remember what possessed me to deliberately create a physically handicapped PC, but I think I was inspired by watching some old Japanese samurai movie, so I went with it. His backstory was that he was a veteran soldier who's shield arm was crushed in a battle against some Ogres. He was forced out of the army because of the amputation and turned his life to adventuring. With only one arm he couldn't use a shield or a bow or two-handed weapons. I had to think about and imagine all the situations in the game and what he (I) could or couldn't do with only one arm. It was very challenging, interesting and fun.</p><p>At first our group's "optimizers" (or Powergamers as we call them) rolled their eyes, laughed at me and said, "WTF? Why are you doing that? That's stupid." But over time, you play the game of make-believe, shed blood together, lick your wounds, have fun and bond as a party and players, and if it's good all the characters seem to take on a life of their own. </p><p>When we switched DM or world, no one ever said, "Don't bring the cripple", they'd say, "Hey! Can you bring Krimstar next week?"</p></blockquote><p></p>
[QUOTE="Fedge123, post: 6770297, member: 6800250"] I think all styles are valid, whatever rocks your boat. I've played with heavy-optimization assassins and fluffy role-players and have enjoyed either/or and both in an adventure party. Jerks can be found in either camp too, but thankfully I've encountered those rarely. As for me, when I'm playing rather than DM'ing, I like to think of the character first before trying to optimize. I find that more fun and challenging. It's my [I]entry-point[/I] for [I]getting-into[/I] my character and having fun. For example: I have a one-armed fighter named 'Krimstar Ironhelm' that I created years ago. I don't remember what possessed me to deliberately create a physically handicapped PC, but I think I was inspired by watching some old Japanese samurai movie, so I went with it. His backstory was that he was a veteran soldier who's shield arm was crushed in a battle against some Ogres. He was forced out of the army because of the amputation and turned his life to adventuring. With only one arm he couldn't use a shield or a bow or two-handed weapons. I had to think about and imagine all the situations in the game and what he (I) could or couldn't do with only one arm. It was very challenging, interesting and fun. At first our group's "optimizers" (or Powergamers as we call them) rolled their eyes, laughed at me and said, "WTF? Why are you doing that? That's stupid." But over time, you play the game of make-believe, shed blood together, lick your wounds, have fun and bond as a party and players, and if it's good all the characters seem to take on a life of their own. When we switched DM or world, no one ever said, "Don't bring the cripple", they'd say, "Hey! Can you bring Krimstar next week?" [/QUOTE]
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How cognizant are you of the rules of the game?
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