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How cognizant are you of the rules of the game?
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<blockquote data-quote="Ovinomancer" data-source="post: 6771958" data-attributes="member: 16814"><p>Saelorn is in the camp of class being a in-game fiction known quantity. If you are a fighter, everyone knows what that means and you belong to a group or organization of fighters that provides training and support to that class. There's never a situation where someone would confuse a fighter with a rogue (or at least, that's how I understand the position, open to correction). So a rogue doing far more damage with a short sword than a fighter is understood to be because of the rogue's ability to sneak attack, and this is known to all or most within the game world (or, at a minimum, to the fighters and rogues). Further, in this construct, it is perfectly reasonable to assume that the fighters get together and reason out the most optimum strategies and trade information to build such things.</p><p></p><p>Also, there's the point that if you have game mechanics such as class as known quantities in-game, that it's not very far to go to assume that weapon mechanics can also be readily observed in-game as well. So this whole thing really boils down to a different, if related, gameplay preference question. Saelorn prefers game mechanics to be observable within the game fiction. </p><p></p><p>I disagree with the underlying premise Saelorn is using (that game mechanics are observable things in-game), so it stands to reason that I disagree with his position here. But I my preferences are not his, and under his preferences, his position is not just rational, but inevitable.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6771958, member: 16814"] Saelorn is in the camp of class being a in-game fiction known quantity. If you are a fighter, everyone knows what that means and you belong to a group or organization of fighters that provides training and support to that class. There's never a situation where someone would confuse a fighter with a rogue (or at least, that's how I understand the position, open to correction). So a rogue doing far more damage with a short sword than a fighter is understood to be because of the rogue's ability to sneak attack, and this is known to all or most within the game world (or, at a minimum, to the fighters and rogues). Further, in this construct, it is perfectly reasonable to assume that the fighters get together and reason out the most optimum strategies and trade information to build such things. Also, there's the point that if you have game mechanics such as class as known quantities in-game, that it's not very far to go to assume that weapon mechanics can also be readily observed in-game as well. So this whole thing really boils down to a different, if related, gameplay preference question. Saelorn prefers game mechanics to be observable within the game fiction. I disagree with the underlying premise Saelorn is using (that game mechanics are observable things in-game), so it stands to reason that I disagree with his position here. But I my preferences are not his, and under his preferences, his position is not just rational, but inevitable. [/QUOTE]
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How cognizant are you of the rules of the game?
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