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How cognizant are you of the rules of the game?
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<blockquote data-quote="MechaPilot" data-source="post: 6789011" data-attributes="member: 82779"><p>The divine grace replacing armor was a direct mechanical replacement. We applied the mechanics of armor and just called it something else.</p><p></p><p>We still had "weight" from it, we just didn't say that it was weight that was carried. Instead, we said that it was the result of simply not training to carry that weight. So we basically lowered the capacity instead of adding to the amount carried.</p><p></p><p>We still had the Dex restriction from it, we just didn't say that the armor was inhibiting movement. Instead, we said that it was the reliance on the belief that one's deity will protect you dulling your evasive reflexes.</p><p></p><p>Disadvantage on stealth? Why can't that be a faint aura that hints at your divine grace and makes you easier to see?</p><p></p><p></p><p>The 1d6 + ability mod attack is sort of the same thing. It was a direct mechanical replacement for the use of weapons and it also meant the loss of proficiency with all weapons. After all, if you're a prophet-like character able to prayerfully touch someone and smite them with divine might why would you even bother training with mortal weapons? That could be offensive to the deity that gifted you with such power.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6789011, member: 82779"] The divine grace replacing armor was a direct mechanical replacement. We applied the mechanics of armor and just called it something else. We still had "weight" from it, we just didn't say that it was weight that was carried. Instead, we said that it was the result of simply not training to carry that weight. So we basically lowered the capacity instead of adding to the amount carried. We still had the Dex restriction from it, we just didn't say that the armor was inhibiting movement. Instead, we said that it was the reliance on the belief that one's deity will protect you dulling your evasive reflexes. Disadvantage on stealth? Why can't that be a faint aura that hints at your divine grace and makes you easier to see? The 1d6 + ability mod attack is sort of the same thing. It was a direct mechanical replacement for the use of weapons and it also meant the loss of proficiency with all weapons. After all, if you're a prophet-like character able to prayerfully touch someone and smite them with divine might why would you even bother training with mortal weapons? That could be offensive to the deity that gifted you with such power. [/QUOTE]
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