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General Tabletop Discussion
*Dungeons & Dragons
How cognizant are you of the rules of the game?
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<blockquote data-quote="werecorpse" data-source="post: 6789212" data-attributes="member: 55491"><p>Excellent (off topic) question Magil and the answer (as I suspect you know) isn't straightforward. Here's my view, use it as you see fit.</p><p></p><p>I Gm about 80-90% of the games in our group and tend to know the rules better than anyone else so I am in this position quite frequently - I usually assume (incorrectly) the GM knows the rules and is choosing another path. If it's not an egregious error I let it go - if it is I might point it out. I am aware that as the default GM my comments can be taken as not letting others have a go/being too controlling so I am less forward than I would otherwise be.</p><p></p><p>In the games I run where I get a rule wrong it's mostly because either I don't know it and am making up a rule because I just want to keep the game moving or I have plain forgotten it. In both of these circumstances I am more than happy to have the player point out what the rules books say. On rare occasions I will say that I don't agree with or like that rule and wish to go with my own version/interpretation. At that point it's best etiquette to let the game flow and have the discussions after the game (this happens about 30% of the time in my games but we have all known each other for at least 25 years so I put up with their insubordination). Part of the reason it's great to have a player remind you of the rules if you get it wrong is so you know you can rely on someone else to have read the rule book. </p><p></p><p>My suggestion is that you ask the GM what to do in this instance - helping the GM (and everyone else) learn an unknown rule is a good thing. If they don't want to play that way let it go and raise it after the game.</p><p></p><p>- now I'm gonna have to go look up that disengaging with a mount</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6789212, member: 55491"] Excellent (off topic) question Magil and the answer (as I suspect you know) isn't straightforward. Here's my view, use it as you see fit. I Gm about 80-90% of the games in our group and tend to know the rules better than anyone else so I am in this position quite frequently - I usually assume (incorrectly) the GM knows the rules and is choosing another path. If it's not an egregious error I let it go - if it is I might point it out. I am aware that as the default GM my comments can be taken as not letting others have a go/being too controlling so I am less forward than I would otherwise be. In the games I run where I get a rule wrong it's mostly because either I don't know it and am making up a rule because I just want to keep the game moving or I have plain forgotten it. In both of these circumstances I am more than happy to have the player point out what the rules books say. On rare occasions I will say that I don't agree with or like that rule and wish to go with my own version/interpretation. At that point it's best etiquette to let the game flow and have the discussions after the game (this happens about 30% of the time in my games but we have all known each other for at least 25 years so I put up with their insubordination). Part of the reason it's great to have a player remind you of the rules if you get it wrong is so you know you can rely on someone else to have read the rule book. My suggestion is that you ask the GM what to do in this instance - helping the GM (and everyone else) learn an unknown rule is a good thing. If they don't want to play that way let it go and raise it after the game. - now I'm gonna have to go look up that disengaging with a mount [/QUOTE]
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