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General Tabletop Discussion
*Pathfinder & Starfinder
How come all the Epic spells suck?
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<blockquote data-quote="Chris Parker" data-source="post: 1562300" data-attributes="member: 19575"><p><strong>Ahhh!! Sorry.</strong></p><p></p><p>Went on vacation the morning immediatly after I had posted this! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Needless to say I didnt have a chance to update during that time. </p><p></p><p>Also, I have a point to make... How ridiculously high can you get skills at epic?</p><p></p><p>Off the top of my head (I dont own any D&D books, or any gaming books) you can get Luck, Profane/Sacred, and Insight bonuses to skills. Might be competency, as well. Of course, only the Luck formula is given as per pricing. So... just assume that the other ones cost (bonus*bonus*50) base (for 2.5 times the normal 20). DM usually caps nonepic at 20. So lets assume the Epic "cap" is 40.</p><p></p><p>(40*40*50*10)*3 types of bonuses.</p><p></p><p>2.4Mil. Hmmm. Not THAT much to an epic character. Dont forget its an exponential equation... a bonus of 30 across the board gives you 1.35Mil cost. Not bad. And of course all 20's is spare change at that point. </p><p></p><p>How high can you get those skills?</p><p></p><p>[~30 ranks]+[~20 prime ability modifier]+[120=40*3]</p><p></p><p>170 spellcraft? Hmm. Think of all the nasty things you could do then! Summon PsuedoNatural Monster of Legend Force Dragons!!!</p><p></p><p>But... (as comical as that is) you really must remember the winner of the Most Insanely Broken Class Award... The Iajitsu Master.</p><p></p><p>Lets assume a 170 Iajitsu skill, with a charisma of 50 (not that unrealistic, I havent put EVERYTHING into Charisma... but close, and I have nearly that much at 27 (ECL 28)). Straight up ignoring weapon damage, and damage from specialization feats, and str, etc etc, only counting Iajitsu damage...</p><p></p><p>Lets call it 35d6. (fudging on the numbers, but I dont have a book with me, so...)</p><p></p><p>But lets not forget they add thier charisma mod onto each extra damage die!</p><p></p><p>35d6 (122.5=35*(6+1)/2) + 700 (35*20)</p><p></p><p>That looks sickeningly like 822 AVERAGE damage. </p><p></p><p>Hm. What would happen if an Iajitsu Master went into the Dervish prestige class? (It might require a few DM rulings, but the "I am a dancing whirlwind of death!" does kinda fit in with grandmasters of swordsmanship)... </p><p></p><p>822 average damage + echoes of the edge + double the number of attacks in a round (lets not forget dual wielding and hasted).</p><p></p><p>Perfect two weapon fighting, 4 attacks with each weapon. 8 attacks. Double that (godbless you Dervish). 16 attacks. 1 extra from haste. One extra from Echoes of the Edge.</p><p></p><p>Hmmm...... Thats an epic character that can get 18 attacks / rnd. Granted, not every round, but... its something that is quite memorable. </p><p></p><p>Can you guys think of any way to get more attacks / rnd, or higher skills?</p><p></p><p>(Hm, parently I ran off topic again. Oh well, heres an epic spell <em>idea</em> thats sure to be amusing... The compel seed looks fun. So does the contigency trigger. With a 170 spellcraft DC set up a contigency spell that goes off whenever you say the specific word. Its duration is permanent. Its DC is as high as possible. It has some AoE or another affect. Anyone who fails, instantly follows you/kills themselves/becomes evil/kills party members at most inconveniant time, etc etc)</p><p></p><p>(Btw, Alabama)</p></blockquote><p></p>
[QUOTE="Chris Parker, post: 1562300, member: 19575"] [b]Ahhh!! Sorry.[/b] Went on vacation the morning immediatly after I had posted this! :) Needless to say I didnt have a chance to update during that time. Also, I have a point to make... How ridiculously high can you get skills at epic? Off the top of my head (I dont own any D&D books, or any gaming books) you can get Luck, Profane/Sacred, and Insight bonuses to skills. Might be competency, as well. Of course, only the Luck formula is given as per pricing. So... just assume that the other ones cost (bonus*bonus*50) base (for 2.5 times the normal 20). DM usually caps nonepic at 20. So lets assume the Epic "cap" is 40. (40*40*50*10)*3 types of bonuses. 2.4Mil. Hmmm. Not THAT much to an epic character. Dont forget its an exponential equation... a bonus of 30 across the board gives you 1.35Mil cost. Not bad. And of course all 20's is spare change at that point. How high can you get those skills? [~30 ranks]+[~20 prime ability modifier]+[120=40*3] 170 spellcraft? Hmm. Think of all the nasty things you could do then! Summon PsuedoNatural Monster of Legend Force Dragons!!! But... (as comical as that is) you really must remember the winner of the Most Insanely Broken Class Award... The Iajitsu Master. Lets assume a 170 Iajitsu skill, with a charisma of 50 (not that unrealistic, I havent put EVERYTHING into Charisma... but close, and I have nearly that much at 27 (ECL 28)). Straight up ignoring weapon damage, and damage from specialization feats, and str, etc etc, only counting Iajitsu damage... Lets call it 35d6. (fudging on the numbers, but I dont have a book with me, so...) But lets not forget they add thier charisma mod onto each extra damage die! 35d6 (122.5=35*(6+1)/2) + 700 (35*20) That looks sickeningly like 822 AVERAGE damage. Hm. What would happen if an Iajitsu Master went into the Dervish prestige class? (It might require a few DM rulings, but the "I am a dancing whirlwind of death!" does kinda fit in with grandmasters of swordsmanship)... 822 average damage + echoes of the edge + double the number of attacks in a round (lets not forget dual wielding and hasted). Perfect two weapon fighting, 4 attacks with each weapon. 8 attacks. Double that (godbless you Dervish). 16 attacks. 1 extra from haste. One extra from Echoes of the Edge. Hmmm...... Thats an epic character that can get 18 attacks / rnd. Granted, not every round, but... its something that is quite memorable. Can you guys think of any way to get more attacks / rnd, or higher skills? (Hm, parently I ran off topic again. Oh well, heres an epic spell [I]idea[/I] thats sure to be amusing... The compel seed looks fun. So does the contigency trigger. With a 170 spellcraft DC set up a contigency spell that goes off whenever you say the specific word. Its duration is permanent. Its DC is as high as possible. It has some AoE or another affect. Anyone who fails, instantly follows you/kills themselves/becomes evil/kills party members at most inconveniant time, etc etc) (Btw, Alabama) [/QUOTE]
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How come all the Epic spells suck?
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