Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How come BBEG coming out never have magic weapons or items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 7485718" data-attributes="member: 19270"><p>From a game mechanic perspective, like everyone else said, balance. </p><p></p><p><strong>Once Upon a Time</strong>, though, demon lords were a step below demi-gods, with cults and worshippers and hell, those cultists had spellpower. Those demon lords were too badass for mortal trinkets! Sure, a weakling like Thor might need <em>Mjolnir</em> because he's too unimaginative to grow himself some tentacles or claws or the like. But practically, if you start carrying around artifacts instead of just zapping mortals dead with a thought, then mortals are going to want someone to stat up these god-like figures so they can fight them and take their stuff. </p><p></p><p><strong>So Once Upon Another Time,</strong> designers caved to these bloodthirsty players and let them fight gods and take their stuff. Thor got 160 hit points and a 1d8+5 hammer that no one could lift. Then players could brag they took down a god, that Thor begged for mercy before they bitch-slapped him and made him drink from the horse trough. It was a rough time.</p><p></p><p><strong>Once Upon a Very Recent Time,</strong>, designers thought it'd be a good idea to keep dumbing down these near-demigods to dough-like wimps who get whipped by a bunch of 10th level 20-year olds who just started adventuring 2 months ago and had good luck in taking out a goblin chief and his ogre. Nothing more embarrassing than being an eons-old near-divine entity of pure power who has ruled an entire layer of the Abyss for thousands of years by facing down countless droves of balor and pit fiend challengers only to get your butt handed to you by Rick the 22 year old fighter with +1 sword and Sally, who has been studying magic for approximately 6 mortal years. Six. And you get a little pissed off at Sally because she still knows more spells than you. In prior editions, you recall having a lot more oomph.</p><p></p><p><u>In summary, demon lords shouldn't need magic items</u>.<em> Maybe the Wand of Orcus artifact, if they had left it alone (originally 50% chance to annihilate anything it touches except other demon lords and gods).</em> But the designers caved, gave us wimpy demon lords that leave you wondering why they wouldn't tote around some magic gear to prop up their sagging arses. </p><p></p><p>In the old days, demon lords would be handing out magic items like candy to tempt mortals. They wouldn't need a hoard as if they were some kind of mid-level dungeon boss. They're out taking over the demi-planes and corrupting souls, and they don't need trinkets or gold piles. </p><p></p><p><strong>So that's why demon lords don't tote around magic items.</strong></p></blockquote><p></p>
[QUOTE="touc, post: 7485718, member: 19270"] From a game mechanic perspective, like everyone else said, balance. [B]Once Upon a Time[/B], though, demon lords were a step below demi-gods, with cults and worshippers and hell, those cultists had spellpower. Those demon lords were too badass for mortal trinkets! Sure, a weakling like Thor might need [I]Mjolnir[/I] because he's too unimaginative to grow himself some tentacles or claws or the like. But practically, if you start carrying around artifacts instead of just zapping mortals dead with a thought, then mortals are going to want someone to stat up these god-like figures so they can fight them and take their stuff. [B]So Once Upon Another Time,[/B] designers caved to these bloodthirsty players and let them fight gods and take their stuff. Thor got 160 hit points and a 1d8+5 hammer that no one could lift. Then players could brag they took down a god, that Thor begged for mercy before they bitch-slapped him and made him drink from the horse trough. It was a rough time. [B]Once Upon a Very Recent Time,[/B], designers thought it'd be a good idea to keep dumbing down these near-demigods to dough-like wimps who get whipped by a bunch of 10th level 20-year olds who just started adventuring 2 months ago and had good luck in taking out a goblin chief and his ogre. Nothing more embarrassing than being an eons-old near-divine entity of pure power who has ruled an entire layer of the Abyss for thousands of years by facing down countless droves of balor and pit fiend challengers only to get your butt handed to you by Rick the 22 year old fighter with +1 sword and Sally, who has been studying magic for approximately 6 mortal years. Six. And you get a little pissed off at Sally because she still knows more spells than you. In prior editions, you recall having a lot more oomph. [U]In summary, demon lords shouldn't need magic items[/U].[I] Maybe the Wand of Orcus artifact, if they had left it alone (originally 50% chance to annihilate anything it touches except other demon lords and gods).[/I] But the designers caved, gave us wimpy demon lords that leave you wondering why they wouldn't tote around some magic gear to prop up their sagging arses. In the old days, demon lords would be handing out magic items like candy to tempt mortals. They wouldn't need a hoard as if they were some kind of mid-level dungeon boss. They're out taking over the demi-planes and corrupting souls, and they don't need trinkets or gold piles. [B]So that's why demon lords don't tote around magic items.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How come BBEG coming out never have magic weapons or items?
Top