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General Tabletop Discussion
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How come BBEG coming out never have magic weapons or items?
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<blockquote data-quote="pming" data-source="post: 7486218" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As [MENTION=6779196]Charlaquin[/MENTION] above said, the game isn't designed with magic items being "assumed". I see this sort of argument ("Why doesn't Creature X have Special Thing Y?") every now and then and feel the need to point out one major fact: If you use an "option" in your game, the game, by default, WILL become "unbalanced" unless the DM takes steps to re-balance it. And yes, I'm talking mostly about Feats and Multiclassing, but "assumed magical items" is another one.</p><p></p><p>With 5e's bounded accuracy bedrock, adding +1 to hit and damage to a demon lord will make a difference in games where magic items of protection are non-existent (or virtually so). I mean, if a DEMON LORD has "only" a +1 sword, then it would be safe to assume that nobody has a Shield +1 let alone a suit of Scale Mail +1. So, what to do? Well, up the + of the sword to make it "worthy" of a Demon Lord compared to a mere mortal...so now the Demon Lord has a Sword +3 Flame Tongue that can Dance on it's own. Now we're getting somewhere! But wait...that will SERIOUSLY mess up the Bounded Accuracy, especially if nobody in the party has an magical defensive items. </p><p></p><p>Ergo...like with Feats and Multiclassing...WotC wisely decided to just assume "nope" on that. If a DM puts some uber magic item in the hands of a Demon Lord, that's on him. It's up to him to "re-balance" the system/party. Which, of course, leads to a zero-sum game. Which basically means "Why the eff did I give Graz'zt a +3 Unholy Avenger Vorpal Sword of Flame if I'm going to give everyone +3 defensive magic items that make them immune to dismemberment and fire?".</p><p></p><p>Hence..."Graz'zt uses his sword, Wave." Period. Done. End of detail. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7486218, member: 45197"] Hiya! As [MENTION=6779196]Charlaquin[/MENTION] above said, the game isn't designed with magic items being "assumed". I see this sort of argument ("Why doesn't Creature X have Special Thing Y?") every now and then and feel the need to point out one major fact: If you use an "option" in your game, the game, by default, WILL become "unbalanced" unless the DM takes steps to re-balance it. And yes, I'm talking mostly about Feats and Multiclassing, but "assumed magical items" is another one. With 5e's bounded accuracy bedrock, adding +1 to hit and damage to a demon lord will make a difference in games where magic items of protection are non-existent (or virtually so). I mean, if a DEMON LORD has "only" a +1 sword, then it would be safe to assume that nobody has a Shield +1 let alone a suit of Scale Mail +1. So, what to do? Well, up the + of the sword to make it "worthy" of a Demon Lord compared to a mere mortal...so now the Demon Lord has a Sword +3 Flame Tongue that can Dance on it's own. Now we're getting somewhere! But wait...that will SERIOUSLY mess up the Bounded Accuracy, especially if nobody in the party has an magical defensive items. Ergo...like with Feats and Multiclassing...WotC wisely decided to just assume "nope" on that. If a DM puts some uber magic item in the hands of a Demon Lord, that's on him. It's up to him to "re-balance" the system/party. Which, of course, leads to a zero-sum game. Which basically means "Why the eff did I give Graz'zt a +3 Unholy Avenger Vorpal Sword of Flame if I'm going to give everyone +3 defensive magic items that make them immune to dismemberment and fire?". Hence..."Graz'zt uses his sword, Wave." Period. Done. End of detail. ^_^ Paul L. Ming [/QUOTE]
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How come BBEG coming out never have magic weapons or items?
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