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General Tabletop Discussion
*Dungeons & Dragons
How come BBEG coming out never have magic weapons or items?
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<blockquote data-quote="pming" data-source="post: 7486700" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Again, I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801845" target="_blank">Oofta</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6682826" target="_blank">CH</a></u></strong></em>arlaquin pretty much nailed it. </p><p></p><p>I wrote a post yesterday that ended up being a bit too verbose so I scrapped it and figured I'd wait a day. (smart... or just lucky?... move on my part <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>How did 1e achieve "balance"? The DM. How does ANY rpg achieve "balance". The GM. Over the decades I have come to the realization that the "DM" is actually the most important <em>rule </em>in an RPG. This idea doesn't sit well with a lot of "newer" players for some reason. It's like they can't accept that someone has more power/importance to the game than themselves or something. I blame the education system and cell phones, but I'm old and crotchety.</p><p></p><p>I never had a problem in 1e with "balance". The base game was modular and balanced enough that <em><strong>over time</strong></em> (key factor there) a DM will learn how to, well, DM. Being a Dungeon Master is so much more than just "rolling dice for the monsters". The DM is <em>not</em> "just another player with a different role". A DM is the one who will be the 'world', and as such, with experience, will develop his/her own style of DM'ing and his/her campaign setting will take on a life of it's own. One DM's Greyhawk Campaign will differ, sometimes greatly, from another DM's Greyhawk Campaign. This is due to preference, experience, and effort/time.</p><p></p><p>So, to "rebalance" things in 5e...you have to just sort of do it. Sorry to burst the bubble of any new DM wanting some sort of list of do's and don'ts that will "automatically" do it for them. It doesn't work that way. You have to "earn your chops", so to speak. And that only comes with doing, and failing, and figuring out how to turn that failure into a learning experience so that next time something similar comes up you know what not to.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7486700, member: 45197"] Hiya! Again, I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801845"]Oofta[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6682826"]CH[/URL][/U][/B][/I]arlaquin pretty much nailed it. I wrote a post yesterday that ended up being a bit too verbose so I scrapped it and figured I'd wait a day. (smart... or just lucky?... move on my part ;) ). How did 1e achieve "balance"? The DM. How does ANY rpg achieve "balance". The GM. Over the decades I have come to the realization that the "DM" is actually the most important [I]rule [/I]in an RPG. This idea doesn't sit well with a lot of "newer" players for some reason. It's like they can't accept that someone has more power/importance to the game than themselves or something. I blame the education system and cell phones, but I'm old and crotchety. I never had a problem in 1e with "balance". The base game was modular and balanced enough that [I][B]over time[/B][/I] (key factor there) a DM will learn how to, well, DM. Being a Dungeon Master is so much more than just "rolling dice for the monsters". The DM is [I]not[/I] "just another player with a different role". A DM is the one who will be the 'world', and as such, with experience, will develop his/her own style of DM'ing and his/her campaign setting will take on a life of it's own. One DM's Greyhawk Campaign will differ, sometimes greatly, from another DM's Greyhawk Campaign. This is due to preference, experience, and effort/time. So, to "rebalance" things in 5e...you have to just sort of do it. Sorry to burst the bubble of any new DM wanting some sort of list of do's and don'ts that will "automatically" do it for them. It doesn't work that way. You have to "earn your chops", so to speak. And that only comes with doing, and failing, and figuring out how to turn that failure into a learning experience so that next time something similar comes up you know what not to. ^_^ Paul L. Ming [/QUOTE]
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How come BBEG coming out never have magic weapons or items?
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