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General Tabletop Discussion
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How come BBEG coming out never have magic weapons or items?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 7486842" data-attributes="member: 40398"><p>A DM is the last line of defence against imbalance; the first line is quality standards and DM-guidance. So this thread looks to me like a mass-rationalization for poor quality standards. I mean before 4e we didn't have any better D&D option for a well-balanced and upfront ruleset with good guidance, so it was every DM for themselves. But as it is, I don't see the point of this 5e vaguery. I have zero interest in a ruleset where I have to spend months and months and possibly years learning the ropes before adding basic stuff like feats and multiclassing, as DEFCON suggests. Nor in "just sort of doing it" as you suggest. I like my games to work right out of the box, especially when I pay for it. I guess 'rulings not rules' is the new fad for whatever reason -- the style pendulum swings every which way in every hobby -- and 5e just isn't the game for me. I blame market hype, but maybe I'm just a cynical millenial. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 7486842, member: 40398"] A DM is the last line of defence against imbalance; the first line is quality standards and DM-guidance. So this thread looks to me like a mass-rationalization for poor quality standards. I mean before 4e we didn't have any better D&D option for a well-balanced and upfront ruleset with good guidance, so it was every DM for themselves. But as it is, I don't see the point of this 5e vaguery. I have zero interest in a ruleset where I have to spend months and months and possibly years learning the ropes before adding basic stuff like feats and multiclassing, as DEFCON suggests. Nor in "just sort of doing it" as you suggest. I like my games to work right out of the box, especially when I pay for it. I guess 'rulings not rules' is the new fad for whatever reason -- the style pendulum swings every which way in every hobby -- and 5e just isn't the game for me. I blame market hype, but maybe I'm just a cynical millenial. ;) [/QUOTE]
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How come BBEG coming out never have magic weapons or items?
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