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General Tabletop Discussion
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How come BBEG coming out never have magic weapons or items?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7486861" data-attributes="member: 6775031"><p>It was particularly egregious with 3E, where keeping your avoidance rate consistent across twenty levels of advancement meant that you needed +5 armor, a +5 ring, a +5 necklace, <em>and</em> a +5 shield. If your opponent also had a +5 sword, then that was unfortunate, because there was nowhere else that you could find such a bonus to offset that. Similarly, if you couldn't use a shield for whatever reason, you were flat out of luck because now you were going to get hit 25% more than you should.</p><p></p><p>While it's great that you no longer need to weigh yourself down with four separate magic items just to keep up, and that they addressed it by reigning in the attack bonus, it does reveal the underlying issue of static AC values. Without a reliable source of magic armor, enemies are going to get better at hitting you, and you're just going to get hit way more than you should. If they were going so far as to remove the complex patch of magic items that let players kind of work around that issue, they really should have fixed the default no-magic math first.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7486861, member: 6775031"] It was particularly egregious with 3E, where keeping your avoidance rate consistent across twenty levels of advancement meant that you needed +5 armor, a +5 ring, a +5 necklace, [I]and[/I] a +5 shield. If your opponent also had a +5 sword, then that was unfortunate, because there was nowhere else that you could find such a bonus to offset that. Similarly, if you couldn't use a shield for whatever reason, you were flat out of luck because now you were going to get hit 25% more than you should. While it's great that you no longer need to weigh yourself down with four separate magic items just to keep up, and that they addressed it by reigning in the attack bonus, it does reveal the underlying issue of static AC values. Without a reliable source of magic armor, enemies are going to get better at hitting you, and you're just going to get hit way more than you should. If they were going so far as to remove the complex patch of magic items that let players kind of work around that issue, they really should have fixed the default no-magic math first. [/QUOTE]
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Community
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How come BBEG coming out never have magic weapons or items?
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