Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How come BBEG coming out never have magic weapons or items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7486996" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>First, no. The DMG doesn't "spell it out explicitly". It shouldn't have to. People, especially DM's, are expected to use their grey matter and experience to make the game their own. I mean, if someone is handed 4d6, a piece of paper, and a pencil, and then told to take his three friends and come up with a dice-game that can be played around a campfire...they will. A game will be created. It will suck. Then it will suck less. Then it will be ok. Then it might even be fun. Then it could get to be ridiculously fun. Should those people have just immediately said "Nope. Can't do it. Without explicit instructions of what to do or not to do, it's impossible"? Well, same thing here. "Here's the core rules. Play it. Change things you don't like. Add things you want and remove things you dislike".</p><p></p><p>Second, RPG'ing isn't a "normal" game. RPG's, by default, are customizable to the individual group. And with them, the DM has a special role to play. He/She is the "designer of the game rules and ultimate authority on how they are applied". In Monopoly someone can point to a rule and say "You are wrong"...and there's not much anyone can do to dispute it. It can be changed, but EVERYONE has a veto. With RPG's and the DM...not so much. The DM can veto something...players can not. They can accept it, or walk away. </p><p></p><p>The point is that with DM'ing a campaign of 5e, the DM learns as he goes. He gets better. He learns tricks and techniques that fit his style and he learns to adapt the rules to tell the type of stories he favours. There is no magic bullet for "insta-fixing" anything. There just isn't. It's also impossible to include rules suggestions or guidelines for <em>every little thing</em>. Just search the net and you will see a myriad of DM advice pages, books, podcasts, video channels, blogs, etc. One DM will say "Never do X!", and another will say "Always do X!". Both DM's are correct. Both DM's have "balanced" their system, and both DM's guidelines on how to run a game using X are doing it right.</p><p></p><p>So, as you can see, it is impossible to lay down an absolute this/that/theotherthing with regards to "balancing" a campaign. You can fiddle with numbers all you want, but the bottom line is that your game will be different from another DM's game...even if you are both using the same exact rules and guidelines. Because with RPG's and DM'ing, personal taste, style and experience make a MUCH bigger impact on how good/balanced a game is than some formula that says "If you add + items, you have to do X, Y Z to counteract it".</p><p></p><p>No getting around it. You want to know how to balance your game? Keep DM'ing, take notes, and be consistent. You'll get there.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7486996, member: 45197"] Hiya! First, no. The DMG doesn't "spell it out explicitly". It shouldn't have to. People, especially DM's, are expected to use their grey matter and experience to make the game their own. I mean, if someone is handed 4d6, a piece of paper, and a pencil, and then told to take his three friends and come up with a dice-game that can be played around a campfire...they will. A game will be created. It will suck. Then it will suck less. Then it will be ok. Then it might even be fun. Then it could get to be ridiculously fun. Should those people have just immediately said "Nope. Can't do it. Without explicit instructions of what to do or not to do, it's impossible"? Well, same thing here. "Here's the core rules. Play it. Change things you don't like. Add things you want and remove things you dislike". Second, RPG'ing isn't a "normal" game. RPG's, by default, are customizable to the individual group. And with them, the DM has a special role to play. He/She is the "designer of the game rules and ultimate authority on how they are applied". In Monopoly someone can point to a rule and say "You are wrong"...and there's not much anyone can do to dispute it. It can be changed, but EVERYONE has a veto. With RPG's and the DM...not so much. The DM can veto something...players can not. They can accept it, or walk away. The point is that with DM'ing a campaign of 5e, the DM learns as he goes. He gets better. He learns tricks and techniques that fit his style and he learns to adapt the rules to tell the type of stories he favours. There is no magic bullet for "insta-fixing" anything. There just isn't. It's also impossible to include rules suggestions or guidelines for [I]every little thing[/I]. Just search the net and you will see a myriad of DM advice pages, books, podcasts, video channels, blogs, etc. One DM will say "Never do X!", and another will say "Always do X!". Both DM's are correct. Both DM's have "balanced" their system, and both DM's guidelines on how to run a game using X are doing it right. So, as you can see, it is impossible to lay down an absolute this/that/theotherthing with regards to "balancing" a campaign. You can fiddle with numbers all you want, but the bottom line is that your game will be different from another DM's game...even if you are both using the same exact rules and guidelines. Because with RPG's and DM'ing, personal taste, style and experience make a MUCH bigger impact on how good/balanced a game is than some formula that says "If you add + items, you have to do X, Y Z to counteract it". No getting around it. You want to know how to balance your game? Keep DM'ing, take notes, and be consistent. You'll get there. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How come BBEG coming out never have magic weapons or items?
Top