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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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How come no reviews on WOTC Mini handbook
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1209093" data-attributes="member: 5868"><p>My take (since I'm not doing a full-blown d20MR review):</p><p></p><p>The D&D RPG stuff is about 72 of 174 pages. The new class ideas are OK; I like the Healer and Marshall classes (though the healer is a bit underpowered compared to the standard cleric). The Favored Soul is pretty well executed -- though I think the all-good save progression is too generous given the other mechanics. The prestige classes are clever -- the Skullclan Hunter as a neat undead-hunter variant is my favorite.</p><p> </p><p>There are two pages of feats -- the Sudden Metamagic feats are generally broken, but most of the other feats are OK. The whole "swift action" concept needs to be dropped -- we've got enough action types in the game as is.</p><p> </p><p>New spells and magic acount for about 20 pages - -generally decent stuff, except (IMO) that which ties to the broken mechanics.</p><p> </p><p>There are a bunch of new monsters, some of which are pretty neat.</p><p> </p><p>The minis rules are reprinted essentially in full (with terrain cards at the back), which takes up a good chunk of the book.</p><p> </p><p>The mass combat system is a reasonable tactical system for moderate-sized units. It's based on miniatures and requires the count of individual unit members occupying frontage. It's pretty decent for medium-scale tactical battles (though I 'd replace minis with tokens or counters); I haven't looked at Cry Havoc to compare the two systems, but I'm satisfied with the presented system from a wargaming standpoint. From an RPG standpoint, I understand that Cry Havoc's system is even more abstract, which is probably better for the RPG -- choice depends on the flavor of your game.</p><p> </p><p>Overall, there are some decent and fun RPG mechanics. I wouldn't recommend paying full price if the RPG mechanics are your primary reason for getting the book, though, given the relative page counts (I picked it up for $18, which is so-so at best for the content).</p><p></p><p>If you play the minis game regularly, though, I'd say definitely pick this up.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1209093, member: 5868"] My take (since I'm not doing a full-blown d20MR review): The D&D RPG stuff is about 72 of 174 pages. The new class ideas are OK; I like the Healer and Marshall classes (though the healer is a bit underpowered compared to the standard cleric). The Favored Soul is pretty well executed -- though I think the all-good save progression is too generous given the other mechanics. The prestige classes are clever -- the Skullclan Hunter as a neat undead-hunter variant is my favorite. There are two pages of feats -- the Sudden Metamagic feats are generally broken, but most of the other feats are OK. The whole "swift action" concept needs to be dropped -- we've got enough action types in the game as is. New spells and magic acount for about 20 pages - -generally decent stuff, except (IMO) that which ties to the broken mechanics. There are a bunch of new monsters, some of which are pretty neat. The minis rules are reprinted essentially in full (with terrain cards at the back), which takes up a good chunk of the book. The mass combat system is a reasonable tactical system for moderate-sized units. It's based on miniatures and requires the count of individual unit members occupying frontage. It's pretty decent for medium-scale tactical battles (though I 'd replace minis with tokens or counters); I haven't looked at Cry Havoc to compare the two systems, but I'm satisfied with the presented system from a wargaming standpoint. From an RPG standpoint, I understand that Cry Havoc's system is even more abstract, which is probably better for the RPG -- choice depends on the flavor of your game. Overall, there are some decent and fun RPG mechanics. I wouldn't recommend paying full price if the RPG mechanics are your primary reason for getting the book, though, given the relative page counts (I picked it up for $18, which is so-so at best for the content). If you play the minis game regularly, though, I'd say definitely pick this up. [/QUOTE]
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How come no reviews on WOTC Mini handbook
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