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How come there are so few Medium +0LA races with inherent spell ability?
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<blockquote data-quote="greywulf" data-source="post: 3212341" data-attributes="member: 4285"><p>I'd say that Small is balanced with itself; in return for wielding littler weapons, you get better AC, Hide and attack rolls. That's fair and self contained. It does nark me that 95% of all Small races are further penalized with a -2 STR though, but that's another story. "Small" doesn't need to offset anything else.</p><p></p><p>This is a second-level character. In terms of "balance" (Gawd I hate that over-used word) it's no worse than a lot of 2nd level Fighters I've seen, and a well-crafted Wizard or Sorcerer could certainly give him a run for their money. There's no reason they couldn't take the feats too, of course.</p><p></p><p>There's going to be a Dracha Dragon Shaman-2 in the game as well, and this is of comparable power, I'd say. </p><p></p><p>Both (and other characters in the game) are going to be on the Heroic end of the scale, so I don't mind too much if folks optimise their character, provided it's not clearly just a load of uber-abilities tossed together to create a demi-god.</p><p></p><p>I don't see being able to cast lots of cantrips are particularly overpowering, myself. It /is/ a cool in-game schtick, though, and that's what I wanted.</p><p></p><p>Level Adjustments are something I didn't want for this character. We House Rule it so that LAs "cost" one of your free feats (at 1st or 3rd level, for +2LA critters) instead of having anything to do with "Level" at all. It works for us and means players are encouraged to play the more oddball races, and are rewarded for it rather than penalised by losing one or more entire class levels. But for this character....no. I didn't want an LA race. I was just surprised there were so few +0LA medium races with spell-like abilities, hence the title and reason for my post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhow, this is the final character I'm going to go with, in case anyone is interested:</p><p></p><p><strong>Benlior Sevescowan</strong></p><p><em>Human Duskblade-2</em></p><p>STR 15, DEX 14, CON 12, INT 16, WIS 10, CHA 13</p><p>Fort +4, Ref +2, Will +3</p><p>HP 17, AC 16 (Mwk Studded Leather), BAB +2 Melee +4 Missile +4</p><p>Climb +7, Concentration +6, Jump +7, KS:Arcana +8, Ride +7, Spellcraft +8</p><p></p><p>+5 Mwk Greatsword, 2d6+3, 19-20/x2</p><p>+4 Longbow, 1d8, x3, 100'</p><p></p><p>Precocious Apprentice: 2nd level spell slot, DC8 to cast</p><p>Acidic Splatter: +4 ranged touch attack, 2d6 acid, 10', +1 to cast Acid spells</p><p>Arcane Attunement: Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic a total of 6/day</p><p>Armoured Mage(Light)</p><p>WP:All, AP:All+Shield, Combat Casting</p><p></p><p>Spells (4/4/1*)</p><p>0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue, Daze</p><p>1: Blade of Blood, Kelgore's Fire Bolt, Magic Weapon</p><p>2: Melf's Acid Arrow</p><p></p><p>While my Drallock Duskblade could cast a lot more cantrips in a day (16 as opposed to this guy's 10), I liked the acid splatter ability too much to ignore. The range is very low (just 10') but I'm sure it'll see a lot of use. This character is going to be the serious heavy hitter of the group. Greatsword+Blade of Blood is just.....well......messy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3212341, member: 4285"] I'd say that Small is balanced with itself; in return for wielding littler weapons, you get better AC, Hide and attack rolls. That's fair and self contained. It does nark me that 95% of all Small races are further penalized with a -2 STR though, but that's another story. "Small" doesn't need to offset anything else. This is a second-level character. In terms of "balance" (Gawd I hate that over-used word) it's no worse than a lot of 2nd level Fighters I've seen, and a well-crafted Wizard or Sorcerer could certainly give him a run for their money. There's no reason they couldn't take the feats too, of course. There's going to be a Dracha Dragon Shaman-2 in the game as well, and this is of comparable power, I'd say. Both (and other characters in the game) are going to be on the Heroic end of the scale, so I don't mind too much if folks optimise their character, provided it's not clearly just a load of uber-abilities tossed together to create a demi-god. I don't see being able to cast lots of cantrips are particularly overpowering, myself. It /is/ a cool in-game schtick, though, and that's what I wanted. Level Adjustments are something I didn't want for this character. We House Rule it so that LAs "cost" one of your free feats (at 1st or 3rd level, for +2LA critters) instead of having anything to do with "Level" at all. It works for us and means players are encouraged to play the more oddball races, and are rewarded for it rather than penalised by losing one or more entire class levels. But for this character....no. I didn't want an LA race. I was just surprised there were so few +0LA medium races with spell-like abilities, hence the title and reason for my post :) Anyhow, this is the final character I'm going to go with, in case anyone is interested: [B]Benlior Sevescowan[/B] [I]Human Duskblade-2[/I] STR 15, DEX 14, CON 12, INT 16, WIS 10, CHA 13 Fort +4, Ref +2, Will +3 HP 17, AC 16 (Mwk Studded Leather), BAB +2 Melee +4 Missile +4 Climb +7, Concentration +6, Jump +7, KS:Arcana +8, Ride +7, Spellcraft +8 +5 Mwk Greatsword, 2d6+3, 19-20/x2 +4 Longbow, 1d8, x3, 100' Precocious Apprentice: 2nd level spell slot, DC8 to cast Acidic Splatter: +4 ranged touch attack, 2d6 acid, 10', +1 to cast Acid spells Arcane Attunement: Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic a total of 6/day Armoured Mage(Light) WP:All, AP:All+Shield, Combat Casting Spells (4/4/1*) 0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue, Daze 1: Blade of Blood, Kelgore's Fire Bolt, Magic Weapon 2: Melf's Acid Arrow While my Drallock Duskblade could cast a lot more cantrips in a day (16 as opposed to this guy's 10), I liked the acid splatter ability too much to ignore. The range is very low (just 10') but I'm sure it'll see a lot of use. This character is going to be the serious heavy hitter of the group. Greatsword+Blade of Blood is just.....well......messy! :) [/QUOTE]
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How come there are so few Medium +0LA races with inherent spell ability?
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