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General Tabletop Discussion
*Pathfinder & Starfinder
How Come There Is No "Wish" Spell?
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<blockquote data-quote="Drammattex" data-source="post: 3872837" data-attributes="member: 55363"><p>Short of actually statting it out...</p><p></p><p>I might rule that a freed genie is bound to grant three wishes to the creature that freed it. The genie would also be bound to warn the receiver that the greater his ambition/greed, the lesser would be his happiness upon receiving his wish (hence the old addage "Be careful what you wish for; it just might come true"). </p><p></p><p>If the character wished for material wealth or magic items - perhaps amounting to one level greater than a standard character of his level - no biggie. Wish granted.</p><p></p><p>But the greedier one's wishes (i.e. the more the player pushes the DM into giving his character unreasonable and game-breaking stuff), the freer the genie is to twist the wish into conditions that the character would be unahppy with... no matter how well he words it. </p><p></p><p>This treats wish as a boon granted by the genie as appreciation for his freedom. </p><p></p><p>Another way to work it, and the way I'd probably use, is to treat the wish like a prophecy. As in, in most cases, it's not instant. Or perhaps just in the BIG wishes a character makes.</p><p></p><p>For example, if a character says "I want to be king," the genie says "Your wish is granted." Now the character is "on the road" to becoming king. All it is is a story seed for the DM to work around and move the character in that direction. If the character dies along the way, that just shows that reality is flexible and subject to change... or perhaps the character will be remembered as a king of his kind. Similarly, if a character said "I want to defeat so-and-so in battle," then the DM can work up a story where such a thing may occur or may appear to occur. </p><p></p><p>I like wish this way because it literally allows anything to happen, and isn't limited by a certain set of mechanics. The DM and players are free to work around it as a cool story idea. </p><p></p><p>Anyhow, short of creating mechanics for it, those are some ways I might work the genie's ability. But I would add that it would be a very rare occurence that I left bottles with trapped genies lying around for the players to pick up.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 3872837, member: 55363"] Short of actually statting it out... I might rule that a freed genie is bound to grant three wishes to the creature that freed it. The genie would also be bound to warn the receiver that the greater his ambition/greed, the lesser would be his happiness upon receiving his wish (hence the old addage "Be careful what you wish for; it just might come true"). If the character wished for material wealth or magic items - perhaps amounting to one level greater than a standard character of his level - no biggie. Wish granted. But the greedier one's wishes (i.e. the more the player pushes the DM into giving his character unreasonable and game-breaking stuff), the freer the genie is to twist the wish into conditions that the character would be unahppy with... no matter how well he words it. This treats wish as a boon granted by the genie as appreciation for his freedom. Another way to work it, and the way I'd probably use, is to treat the wish like a prophecy. As in, in most cases, it's not instant. Or perhaps just in the BIG wishes a character makes. For example, if a character says "I want to be king," the genie says "Your wish is granted." Now the character is "on the road" to becoming king. All it is is a story seed for the DM to work around and move the character in that direction. If the character dies along the way, that just shows that reality is flexible and subject to change... or perhaps the character will be remembered as a king of his kind. Similarly, if a character said "I want to defeat so-and-so in battle," then the DM can work up a story where such a thing may occur or may appear to occur. I like wish this way because it literally allows anything to happen, and isn't limited by a certain set of mechanics. The DM and players are free to work around it as a cool story idea. Anyhow, short of creating mechanics for it, those are some ways I might work the genie's ability. But I would add that it would be a very rare occurence that I left bottles with trapped genies lying around for the players to pick up. [/QUOTE]
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How Come There Is No "Wish" Spell?
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