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How common are adventurers?
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<blockquote data-quote="theapoapostolov" data-source="post: 7812495" data-attributes="member: 7015865"><p>I try to run a "Dynamic World" kind of campaigns where, aside from the actions of the players, I come up and simulate via abstract rolls the political schemes and other adventures that the players are not involved with or do not relate to their current activities until much later (or never). This creates the notion that the world doesn't rely on them or revolve around them. The cost they pay for this is that if they slow down or derail, they may no longer be those who make the big actions but live through the consequences of others</p><p></p><p>That kind of campaign means that they will occasionally meet with other adventurers who are pursuing a different goal, only sometimes it seems to relate to theirs. Sometimes they might even be able to win a free DMNPC entourage for a while which helps them survive a couple of deadly fights turning elementary. Still, what is more important than giving them the heroic story is that they are part of the heroic stories of others.</p><p></p><p>We often call TTRPGs the epitome of collaborative storytelling but often the stories we tell are very capsulated and lonely where the players are the only ones that matter, and the NPCs only exist to serve them. A dynamic world means they will often be dwarfed by other adventurers, and sometimes their messes will be fixed by someone better than them.</p></blockquote><p></p>
[QUOTE="theapoapostolov, post: 7812495, member: 7015865"] I try to run a "Dynamic World" kind of campaigns where, aside from the actions of the players, I come up and simulate via abstract rolls the political schemes and other adventures that the players are not involved with or do not relate to their current activities until much later (or never). This creates the notion that the world doesn't rely on them or revolve around them. The cost they pay for this is that if they slow down or derail, they may no longer be those who make the big actions but live through the consequences of others That kind of campaign means that they will occasionally meet with other adventurers who are pursuing a different goal, only sometimes it seems to relate to theirs. Sometimes they might even be able to win a free DMNPC entourage for a while which helps them survive a couple of deadly fights turning elementary. Still, what is more important than giving them the heroic story is that they are part of the heroic stories of others. We often call TTRPGs the epitome of collaborative storytelling but often the stories we tell are very capsulated and lonely where the players are the only ones that matter, and the NPCs only exist to serve them. A dynamic world means they will often be dwarfed by other adventurers, and sometimes their messes will be fixed by someone better than them. [/QUOTE]
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