Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How common are dragons in YOUR world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mythusmage" data-source="post: 902752" data-attributes="member: 571"><p><strong>Adventure Ore</strong></p><p></p><p>A pair featuring white dragons.</p><p></p><p>1. In the whole of the Russian Republic there are but 6 white dragons. The old czars were jealous rulers and saw the white dragon as a threat to their power. So pogroms were declared against the white wyrm. Of the six that survived those days none is younger than old, and none had any surviving children.</p><p></p><p>The czar is now a constitutional monarch and the pogroms have ended, but the dragons still seek revenge. Through their agents they are spreading dissent and despair. Founding and fostering cults of hate and fear. Their goal to see Russia destroyed and the land emptied of Man and all his works. It is said it was they who awoke the Lich King and started The Lich King's War. By the tales it is they who keep Mother Russia from recovering from that war, for of all the nations of the world only Russia's population continues to decline.</p><p></p><p>[Adapting to your world] You'll need a great empire that's fallen on hard times, and a band of dragons who were once persecuted for some reason, but are no longer. It may be after a plot of their's failed (as above), or before the plot comes to fruition. The party should start off with an encounter with a mysterious cult, which then (with good detective work) leads to the powers behind the cult, and finally, after much adventuring and investigation, leads to <em>one</em>of the dragons. Only after a number of encounters with that dragon and his minions should the party learn of another dragon. Run well this could turn into a multi-generational campaign, with the great-great grand children of the original adventurers learning of the full size of the draconic conspiracy. [/Adapting to your world]</p><p></p><p>2. A century gone a white dragon colony was established on Antarctica. Even for such cold adapted creatures the clime proved to inclement and so the settlement died out. But, stories have reached the outside world that the white dragon Antarctic colony suffered an even worse fate.</p><p></p><p>The party is approached by a representative of a white dragon consortium. They will pay well for the humans to learn what really happened to their cousins. During the course of the adventure the party discovers what's really behind the loss of the colony, and that things from a realm beyond are behind the disappearance of the lost dragons of Antarctica.</p><p></p><p>[Additional note] Find a copy of <em>At the Mountains of Madness</em> by H.P. Lovecraft or <em>Beyond the Mountains of Madness</em> from Chaosium Games. You don't (necessarily) need to use either, but they'll give you an idea of what sort of adventure you're dealing with here. Slimy, squamous things and all that. (Picture a white dragon covered with ichorous ooze, his arms flailing at you while he screams, "Kill me! Kill me! For God's sake, kill me!")[/Additional Note]</p><p></p><p>[Adapting to your game] Any desolate land and a doughty band of brave dragons seeking a new home will do. The colony is established, the land turns out to be even worse than they had thought, and the settlement is lost. Then questions arise. Tales are told, rumors spread... ...soon enow a concerned group of dragons approach the party to seek their assistance in the inquiry. (Maybe they'll learn something, and you're not endangering any dragons.) Things unspoken of (besides sex) need not be a part of this, but they do add a touch of the eldritch to the affair.[/Adapting to your game}</p><p></p><p>[Note] This is raw ore, a bit of refining must needs be done before you'll have an adventure ready. As stated above, you don't have to use the ore as is, changes and adaptations for your world's conditions will be necessary. What you get when the refining is done won't (necessarily) be the same as what another gets. Have fun.[/Note]</p></blockquote><p></p>
[QUOTE="mythusmage, post: 902752, member: 571"] [b]Adventure Ore[/b] A pair featuring white dragons. 1. In the whole of the Russian Republic there are but 6 white dragons. The old czars were jealous rulers and saw the white dragon as a threat to their power. So pogroms were declared against the white wyrm. Of the six that survived those days none is younger than old, and none had any surviving children. The czar is now a constitutional monarch and the pogroms have ended, but the dragons still seek revenge. Through their agents they are spreading dissent and despair. Founding and fostering cults of hate and fear. Their goal to see Russia destroyed and the land emptied of Man and all his works. It is said it was they who awoke the Lich King and started The Lich King's War. By the tales it is they who keep Mother Russia from recovering from that war, for of all the nations of the world only Russia's population continues to decline. [Adapting to your world] You'll need a great empire that's fallen on hard times, and a band of dragons who were once persecuted for some reason, but are no longer. It may be after a plot of their's failed (as above), or before the plot comes to fruition. The party should start off with an encounter with a mysterious cult, which then (with good detective work) leads to the powers behind the cult, and finally, after much adventuring and investigation, leads to [i]one[/i]of the dragons. Only after a number of encounters with that dragon and his minions should the party learn of another dragon. Run well this could turn into a multi-generational campaign, with the great-great grand children of the original adventurers learning of the full size of the draconic conspiracy. [/Adapting to your world] 2. A century gone a white dragon colony was established on Antarctica. Even for such cold adapted creatures the clime proved to inclement and so the settlement died out. But, stories have reached the outside world that the white dragon Antarctic colony suffered an even worse fate. The party is approached by a representative of a white dragon consortium. They will pay well for the humans to learn what really happened to their cousins. During the course of the adventure the party discovers what's really behind the loss of the colony, and that things from a realm beyond are behind the disappearance of the lost dragons of Antarctica. [Additional note] Find a copy of [i]At the Mountains of Madness[/i] by H.P. Lovecraft or [i]Beyond the Mountains of Madness[/i] from Chaosium Games. You don't (necessarily) need to use either, but they'll give you an idea of what sort of adventure you're dealing with here. Slimy, squamous things and all that. (Picture a white dragon covered with ichorous ooze, his arms flailing at you while he screams, "Kill me! Kill me! For God's sake, kill me!")[/Additional Note] [Adapting to your game] Any desolate land and a doughty band of brave dragons seeking a new home will do. The colony is established, the land turns out to be even worse than they had thought, and the settlement is lost. Then questions arise. Tales are told, rumors spread... ...soon enow a concerned group of dragons approach the party to seek their assistance in the inquiry. (Maybe they'll learn something, and you're not endangering any dragons.) Things unspoken of (besides sex) need not be a part of this, but they do add a touch of the eldritch to the affair.[/Adapting to your game} [Note] This is raw ore, a bit of refining must needs be done before you'll have an adventure ready. As stated above, you don't have to use the ore as is, changes and adaptations for your world's conditions will be necessary. What you get when the refining is done won't (necessarily) be the same as what another gets. Have fun.[/Note] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How common are dragons in YOUR world?
Top