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How common are mages in your world?
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<blockquote data-quote="Deadguy" data-source="post: 928810" data-attributes="member: 2480"><p>For my <em>Shattered World</em> campaign, mages - specifically Wizards - are actually fairly common in towns and cities. The idea is that a fairly large percentage of craftsmen take the time to study those specific schools of magic designed to help them enhance their crafting ability. Very very few of them will ever rise above 3rd level as a Wizard, since it distracts too much from being an Expert artisan, but it means that plenty of people aren't nervous about magic.</p><p></p><p>I actually extended this into the Clerical realm (though that term doesn't really fit the <em>Shattered World</em> - there are no gods, only people with a Passion for philosophical ideals). So there are also artisans that follow the path of The White Company, an organisation dedicated to the recovery and refinement of artisanal skills. There is a gentle argument between those who practise 'clerical' magic, and those who practise arcane magic, so there aren't many who are Expert/Wizard/Cleric multiclasses fortunately!</p><p></p><p>The net effect of these ideas isn't to change the game radically, but it does integrate the role of magic into civilisation beyond it being the tool of choice for adventurers and rulers.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 928810, member: 2480"] For my [i]Shattered World[/i] campaign, mages - specifically Wizards - are actually fairly common in towns and cities. The idea is that a fairly large percentage of craftsmen take the time to study those specific schools of magic designed to help them enhance their crafting ability. Very very few of them will ever rise above 3rd level as a Wizard, since it distracts too much from being an Expert artisan, but it means that plenty of people aren't nervous about magic. I actually extended this into the Clerical realm (though that term doesn't really fit the [i]Shattered World[/i] - there are no gods, only people with a Passion for philosophical ideals). So there are also artisans that follow the path of The White Company, an organisation dedicated to the recovery and refinement of artisanal skills. There is a gentle argument between those who practise 'clerical' magic, and those who practise arcane magic, so there aren't many who are Expert/Wizard/Cleric multiclasses fortunately! The net effect of these ideas isn't to change the game radically, but it does integrate the role of magic into civilisation beyond it being the tool of choice for adventurers and rulers. [/QUOTE]
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