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General Tabletop Discussion
*Dungeons & Dragons
How common are magic, monsters, and NPC's with class levels anyways?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8605662" data-attributes="member: 1165"><p>3rd Edition (the real sim edition) had actual rules on demographics. You could consult a table and determine not just the highest level (insert class here) for a city, village, etc, but how many PC-classed characters there are there. I'm not sure what you mean by town guards taking on 7th-level PCs, that is pretty rare in any edition I've dealt with town guards in. IIRC they tend to vary from 1st to 3rd level (depending on the edition). Are 5e town guards badass?</p><p></p><p>A dragon has little reason to <strong>destroy</strong> a kingdom. Why do that when you could <strong>harvest</strong> one instead? Furthermore the typical kingdom is kind of large. Sure a dragon could torch a lot of farmland, but that takes time. You might torch a town, but torched towns can be rebuilt, and time torching one town is time not torching another town. Taking on a castle is actually difficult even for a dragon. It could kill an entire army packed together so, um, don't send an <em>army</em> against a dragon. A party of high level adventurers might work though. I suspect there aren't that many dragons or other powerful creatures like that. No numbers for dragons, but IIRC there are only 13 pit fiends, and each is given a specific task to do. There might only be a few elder wyrms in existence at any one time.</p><p></p><p>Different settings are where things start to fall apart. The Forgotten Realms has so many high-level good-aligned wizards that, yes, the setting doesn't really make sense. That's one reason it got spellplagued. Sure Elminster is still around, but his (in-game 4e stats) are a far cry from his 2e heyday.</p><p></p><p>For my own setting, I put things in the early 1300s, since I'm a fan of the Hundred Years War, and also don't want to deal with explosives or hand-held firearms. Sure, the setting may advance a hundred years in a hundred years, but my campaign will not last that long, so I don't need to worry about it. Of course Forgotten Realms and some other settings have histories going back thousands of years where nothing changed. I don't think the demographics are the issue, but the frequent Realms Shaking Events.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8605662, member: 1165"] 3rd Edition (the real sim edition) had actual rules on demographics. You could consult a table and determine not just the highest level (insert class here) for a city, village, etc, but how many PC-classed characters there are there. I'm not sure what you mean by town guards taking on 7th-level PCs, that is pretty rare in any edition I've dealt with town guards in. IIRC they tend to vary from 1st to 3rd level (depending on the edition). Are 5e town guards badass? A dragon has little reason to [b]destroy[/b] a kingdom. Why do that when you could [b]harvest[/b] one instead? Furthermore the typical kingdom is kind of large. Sure a dragon could torch a lot of farmland, but that takes time. You might torch a town, but torched towns can be rebuilt, and time torching one town is time not torching another town. Taking on a castle is actually difficult even for a dragon. It could kill an entire army packed together so, um, don't send an [i]army[/i] against a dragon. A party of high level adventurers might work though. I suspect there aren't that many dragons or other powerful creatures like that. No numbers for dragons, but IIRC there are only 13 pit fiends, and each is given a specific task to do. There might only be a few elder wyrms in existence at any one time. Different settings are where things start to fall apart. The Forgotten Realms has so many high-level good-aligned wizards that, yes, the setting doesn't really make sense. That's one reason it got spellplagued. Sure Elminster is still around, but his (in-game 4e stats) are a far cry from his 2e heyday. For my own setting, I put things in the early 1300s, since I'm a fan of the Hundred Years War, and also don't want to deal with explosives or hand-held firearms. Sure, the setting may advance a hundred years in a hundred years, but my campaign will not last that long, so I don't need to worry about it. Of course Forgotten Realms and some other settings have histories going back thousands of years where nothing changed. I don't think the demographics are the issue, but the frequent Realms Shaking Events. [/QUOTE]
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How common are magic, monsters, and NPC's with class levels anyways?
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