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How common are magic, monsters, and NPC's with class levels anyways?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8605694" data-attributes="member: 6790260"><p>In my Jewel of the Desert game...it's a bit difficult to nail down precisely.</p><p></p><p><em>Formally</em>, by Dungeon World rules, there is only one Wizard, and it is the party's Wizard. There is only one Paladin, and it is the party's Paladin. Etc. I find this excessively limiting. But I do take seriously the idea that the player characters are special in some way--and have worked to build up appropriately special characteristics for each of them.</p><p></p><p>So, in the Tarrakhuna, there are many <em>rawuna</em> (bards), but only Tajah al-Abayya is a half-human, half-devil, half-demon (it's complicated and magic is involved) hybrid Bard/Druid/Cleric/soon-to-be-Swordmage who has been revealed (or declared, depending on your perspective) as the messiah-like figure, the Lord of the Ravens, for a <em>murder cult</em>, which he is now using his "living prophet" status to reform from within. (He's slowly winning converts from the skeptical faction--the cult naturally split into internecine conflict over whether Taj IS the Lord of the Ravens or a flashy false prophet--but on pure numbers alone, his faction would still lose if they resorted to open warfare. Given they are all effectively <em>ninjas</em>, they have not resorted to <em>open</em> warfare...but it's not off the table.)</p><p></p><p>In the Tarrakhuna, there are many <em>Safiqi priests</em> (in principle, Clerics) and their <em>Temple Knights</em> (Paladins), but none are proper character-class Paladins. The way I view this, protagonist-hood falls upon someone perhaps by chance, perhaps by fate/destiny/heritage, perhaps by unremitting ambition (technically, all three of these are present in our current party). Ironically, we don't have any Clerics or Paladins, but at this point, four different characters have chosen to at least <em>learn from</em> the priesthood, taking some amount of formal lessons (in order of chronology, the now-absent Wizard, the Bard, the currently-hiatus'd Ranger, and the recently-returned Druid have all sought some amount of Cleric training, with the Ranger and Druid seeking to become <em>proper</em> priests in addition to their other focuses.)</p><p></p><p>More or less, the "camera" only "focuses on" the PCs because there's something <em>worth</em> focusing on, but sometimes why that is isn't clear initially. We build it up together. But ultimately, no one in the world could ever <em>quite</em> be what these folks are, whether because luck doesn't strike twice, destiny is choosy about its champions, or no one else has <em>quite</em> the ambition these folks do. (The latter mostly because the typical ambitions are not "get really good at doing super dangerous things for <em>occasional</em> rewards" and instead are usually "become incredibly rich and retire to a life of luxury and parties in my private villa.")</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8605694, member: 6790260"] In my Jewel of the Desert game...it's a bit difficult to nail down precisely. [I]Formally[/I], by Dungeon World rules, there is only one Wizard, and it is the party's Wizard. There is only one Paladin, and it is the party's Paladin. Etc. I find this excessively limiting. But I do take seriously the idea that the player characters are special in some way--and have worked to build up appropriately special characteristics for each of them. So, in the Tarrakhuna, there are many [I]rawuna[/I] (bards), but only Tajah al-Abayya is a half-human, half-devil, half-demon (it's complicated and magic is involved) hybrid Bard/Druid/Cleric/soon-to-be-Swordmage who has been revealed (or declared, depending on your perspective) as the messiah-like figure, the Lord of the Ravens, for a [I]murder cult[/I], which he is now using his "living prophet" status to reform from within. (He's slowly winning converts from the skeptical faction--the cult naturally split into internecine conflict over whether Taj IS the Lord of the Ravens or a flashy false prophet--but on pure numbers alone, his faction would still lose if they resorted to open warfare. Given they are all effectively [I]ninjas[/I], they have not resorted to [I]open[/I] warfare...but it's not off the table.) In the Tarrakhuna, there are many [I]Safiqi priests[/I] (in principle, Clerics) and their [I]Temple Knights[/I] (Paladins), but none are proper character-class Paladins. The way I view this, protagonist-hood falls upon someone perhaps by chance, perhaps by fate/destiny/heritage, perhaps by unremitting ambition (technically, all three of these are present in our current party). Ironically, we don't have any Clerics or Paladins, but at this point, four different characters have chosen to at least [I]learn from[/I] the priesthood, taking some amount of formal lessons (in order of chronology, the now-absent Wizard, the Bard, the currently-hiatus'd Ranger, and the recently-returned Druid have all sought some amount of Cleric training, with the Ranger and Druid seeking to become [I]proper[/I] priests in addition to their other focuses.) More or less, the "camera" only "focuses on" the PCs because there's something [I]worth[/I] focusing on, but sometimes why that is isn't clear initially. We build it up together. But ultimately, no one in the world could ever [I]quite[/I] be what these folks are, whether because luck doesn't strike twice, destiny is choosy about its champions, or no one else has [I]quite[/I] the ambition these folks do. (The latter mostly because the typical ambitions are not "get really good at doing super dangerous things for [I]occasional[/I] rewards" and instead are usually "become incredibly rich and retire to a life of luxury and parties in my private villa.") [/QUOTE]
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How common are magic, monsters, and NPC's with class levels anyways?
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