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General Tabletop Discussion
*Dungeons & Dragons
How common are "petty" spell casters?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8802024" data-attributes="member: 6790260"><p>Because it takes a day or two to learn how to chop wood, and (for the <em>incredibly, insanely gifted</em>) a <strong>year</strong> or two to learn how to use magic? For most folks, it takes the better part of a decade, and lots and lots of money?</p><p></p><p>Like, you might as well say, "Why don't the peasants just learn how to be a doctor? It would save so much time and improve their lives so much!"</p><p></p><p></p><p>Can no physician write "Differential Diagnosis Made Easy" or such? Can no computer scientist write "Operating System Design For Dummies" or such?</p><p></p><p>I honestly don't get why this is confusing to you. The only people who can pick up magic at the drop of a hat are those with special innate gifts (Sorcerers, mostly.) Everyone else needs multiple years at college/seminary/the grove/etc. to get to that point, or a magical sugar daddy willing to provide the mojo for a price. Such training is lengthy and, often, both expensive and exclusive (that is, you have to actually dedicate most of your daily life to it, rather than working.)</p><p></p><p>There's a reason Eberron's magic-industrial revolution is built on the back of mass-producing magic <em>items</em> that almost anyone can activate, or on bound-elemental things that operate under their own sentience.</p><p></p><p></p><p>And here we learn that "generic" and "featureless" are not the same thing. "Generic" comes with rather a lot of built-in baggage. "Most people don't have the time, traits, or money to learn magic" is a feature of the "generic setting," but <em>is</em> a distinctive feature.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8802024, member: 6790260"] Because it takes a day or two to learn how to chop wood, and (for the [I]incredibly, insanely gifted[/I]) a [B]year[/B] or two to learn how to use magic? For most folks, it takes the better part of a decade, and lots and lots of money? Like, you might as well say, "Why don't the peasants just learn how to be a doctor? It would save so much time and improve their lives so much!" Can no physician write "Differential Diagnosis Made Easy" or such? Can no computer scientist write "Operating System Design For Dummies" or such? I honestly don't get why this is confusing to you. The only people who can pick up magic at the drop of a hat are those with special innate gifts (Sorcerers, mostly.) Everyone else needs multiple years at college/seminary/the grove/etc. to get to that point, or a magical sugar daddy willing to provide the mojo for a price. Such training is lengthy and, often, both expensive and exclusive (that is, you have to actually dedicate most of your daily life to it, rather than working.) There's a reason Eberron's magic-industrial revolution is built on the back of mass-producing magic [I]items[/I] that almost anyone can activate, or on bound-elemental things that operate under their own sentience. And here we learn that "generic" and "featureless" are not the same thing. "Generic" comes with rather a lot of built-in baggage. "Most people don't have the time, traits, or money to learn magic" is a feature of the "generic setting," but [I]is[/I] a distinctive feature. [/QUOTE]
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How common are "petty" spell casters?
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