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General Tabletop Discussion
*Dungeons & Dragons
How common are "petty" spell casters?
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<blockquote data-quote="Stormonu" data-source="post: 8802153" data-attributes="member: 52734"><p>As a side note, in the Forgotten Realms (pre 3E), that for wizards, they didn't only have to meet the Intelligence requirement to be able to cast, you had have a sort of special "spark" to cast magic. You may have all the drive and want in the world, but if you didn't have that spark, you'd never be able to cast a spell. (Harry Potter's world has a similar restriction, and Star War's Force seems to as well). Priests seem to be in a similar bucket - it's not enough to merely have a high Wisdom and faith in a god - you have to be <em>chosen</em> by that diety to be a conduit of divine magic.</p><p></p><p>Eberron, on the other hand, is rife with low-level casters and it seems anyone can learn magic if they so choose.</p><p></p><p>So campaign conceits about magic very strongly influence how common mages and the like will be.</p><p></p><p>--- How I do it my game ---</p><p>[spoiler]</p><p>In the end, in my primary homebrew, petty spellcasters are quite rare. Though anyone of sufficient intelligence, or a supernatural background can learn magic if they've got the will to learn (and can find someone whose able to train) it's rare enough that a village <em>might</em> have one spellcaster who can cast cantrips or a first level spell, a lucky village might have someone of up to 5th level ability (3rd level spells). </p><p></p><p>A city might have enough to start a magic club/magic academy of 10 or so with spellcasters between 5th-12th level. </p><p></p><p>Someone whose 13th level or higher (7th level spells) is really rare whose name is known continent-wide, and there's maybe five living spellcasters who are 18th+ level (9th level spells - M'jal Stormcloud, Telsar Stormblade, Semotan the Wise, Corpion Golund and Roanoke Major) and a handful of dead ones (Black Marentail [8th level spells], Nathan Kep-tuu [the first to cast 9th level spells], Fineburr the Astronomican and Azurewrath) with one 100th+ level spellcaster existing (namely, Stormonu) who is a sort of demigod. </p><p></p><p>There are exceptions - Silkna Kingdom has a prestigious magic academy with maybe up to a hundred 0th-1st level spellcasters in school or graduated, the Ice Mages are a loose organization with spellcasters of 5th - 9th level (numbers unknown, created as needed), the Wra-Atari of Randu has a cabal of warlocks of varying level with 13 "masters" and the city-state of Doonask is filled with a myriad of folks who can cast a single cantrip or two.</p><p></p><p>In most places, magic has a bit of a bad rap, due to ancient calamities and bad players. A majority of places treat magic use like they might treat someone carrying a loaded firearm. It ranges from where it may be banned in one place (Vactorstein), allowed with permit in another (Kingdom of Vall Vega), expected in an area rife with dangers (Ice Mages), encouraged in a few places who have embraced it (Silkna Kingdom) or even considered a part of someone's heritage and a mark of the right to rule (Misake).</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8802153, member: 52734"] As a side note, in the Forgotten Realms (pre 3E), that for wizards, they didn't only have to meet the Intelligence requirement to be able to cast, you had have a sort of special "spark" to cast magic. You may have all the drive and want in the world, but if you didn't have that spark, you'd never be able to cast a spell. (Harry Potter's world has a similar restriction, and Star War's Force seems to as well). Priests seem to be in a similar bucket - it's not enough to merely have a high Wisdom and faith in a god - you have to be [I]chosen[/I] by that diety to be a conduit of divine magic. Eberron, on the other hand, is rife with low-level casters and it seems anyone can learn magic if they so choose. So campaign conceits about magic very strongly influence how common mages and the like will be. --- How I do it my game --- [spoiler] In the end, in my primary homebrew, petty spellcasters are quite rare. Though anyone of sufficient intelligence, or a supernatural background can learn magic if they've got the will to learn (and can find someone whose able to train) it's rare enough that a village [I]might[/I] have one spellcaster who can cast cantrips or a first level spell, a lucky village might have someone of up to 5th level ability (3rd level spells). A city might have enough to start a magic club/magic academy of 10 or so with spellcasters between 5th-12th level. Someone whose 13th level or higher (7th level spells) is really rare whose name is known continent-wide, and there's maybe five living spellcasters who are 18th+ level (9th level spells - M'jal Stormcloud, Telsar Stormblade, Semotan the Wise, Corpion Golund and Roanoke Major) and a handful of dead ones (Black Marentail [8th level spells], Nathan Kep-tuu [the first to cast 9th level spells], Fineburr the Astronomican and Azurewrath) with one 100th+ level spellcaster existing (namely, Stormonu) who is a sort of demigod. There are exceptions - Silkna Kingdom has a prestigious magic academy with maybe up to a hundred 0th-1st level spellcasters in school or graduated, the Ice Mages are a loose organization with spellcasters of 5th - 9th level (numbers unknown, created as needed), the Wra-Atari of Randu has a cabal of warlocks of varying level with 13 "masters" and the city-state of Doonask is filled with a myriad of folks who can cast a single cantrip or two. In most places, magic has a bit of a bad rap, due to ancient calamities and bad players. A majority of places treat magic use like they might treat someone carrying a loaded firearm. It ranges from where it may be banned in one place (Vactorstein), allowed with permit in another (Kingdom of Vall Vega), expected in an area rife with dangers (Ice Mages), encouraged in a few places who have embraced it (Silkna Kingdom) or even considered a part of someone's heritage and a mark of the right to rule (Misake). [/spoiler] [/QUOTE]
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