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How common are your cursed items
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<blockquote data-quote="Christopher Lambert" data-source="post: 1939356" data-attributes="member: 25412"><p>IME I've only seen a curse magic item done good twice.</p><p></p><p><em>The One Ring</em> and an item a DM gave me in a 1st-level campaign. (I guess intelligent cursed items that graft into you, like an intelligent Eye of Vecna, is ok, or that demonic armor that you <em>can't ever take off</em>.)</p><p></p><p>I got a cursed +2 sword... cursed in that I didn't want to use any other weapon (I was a lance-using fighter at the time, using Spirited Charge). Because I had a +2 weapon at 1st-level it wasn't like using the sword (x2 damage) was worse than using the normal lance (x3 damage) and hey, it was better when I wasn't mounted, too. In terms of game balance this wasn't too good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> - it would have worked better at, say, 7th-level or so. But it was the flavor that was important.</p><p></p><p>It had a reasonable restriction. My character didn't realize he was cursed so he wouldn't just go to the cleric and ask for a little help here. He <em>could</em> pull out a bow or even use his lance, but he would only do it "if he had to" rather than "can never do it". Nothing stupid like "you try to draw your dagger but end up with a 3 foot long sword in your hand" happened, or even stupider "my right-handed character puts his bow in his <em>left hand</em>, then he reaches for an arrow with his right... WTH, a 3 foot long sword!"</p><p></p><p>I guess the problem is that most of the DMG cursed magic items don't make much sense, and often there's no good reason for even an evil spellcaster to make one of these things.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1939356, member: 25412"] IME I've only seen a curse magic item done good twice. [i]The One Ring[/i] and an item a DM gave me in a 1st-level campaign. (I guess intelligent cursed items that graft into you, like an intelligent Eye of Vecna, is ok, or that demonic armor that you [i]can't ever take off[/i].) I got a cursed +2 sword... cursed in that I didn't want to use any other weapon (I was a lance-using fighter at the time, using Spirited Charge). Because I had a +2 weapon at 1st-level it wasn't like using the sword (x2 damage) was worse than using the normal lance (x3 damage) and hey, it was better when I wasn't mounted, too. In terms of game balance this wasn't too good :D - it would have worked better at, say, 7th-level or so. But it was the flavor that was important. It had a reasonable restriction. My character didn't realize he was cursed so he wouldn't just go to the cleric and ask for a little help here. He [i]could[/i] pull out a bow or even use his lance, but he would only do it "if he had to" rather than "can never do it". Nothing stupid like "you try to draw your dagger but end up with a 3 foot long sword in your hand" happened, or even stupider "my right-handed character puts his bow in his [i]left hand[/i], then he reaches for an arrow with his right... WTH, a 3 foot long sword!" I guess the problem is that most of the DMG cursed magic items don't make much sense, and often there's no good reason for even an evil spellcaster to make one of these things. [/QUOTE]
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