Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How common is resurrection in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="merwins" data-source="post: 7208568" data-attributes="member: 6829883"><p>N</p><p></p><p>Keyword "can." It's ALWAYS possible, no matter the level. </p><p></p><p>My campaign is built so any character can be brought back. Characters can also change class if they want. Or pretty much whatever. </p><p></p><p>Players (usually) invest some time and energy in their character. IME, they generally try to make reasoned or in-character decisions, either for color, or for survival, or both. When they hit 6th level, its quite a let-down to die, let alone have to start from square one, and in the groups I play in, its cheesy to just roll up a high-level character they didn't have to "work" for. </p><p></p><p>(Class changes are a serious matter, but still possible. The lower level you are, the easier such an endeavor might be. The biggest issue is that if you haven't "worked" for your class, it's likely you won't know how to maximize your potential at higher levels of ability.) </p><p></p><p>Anyway, we decided early on that for my campaign, almost anything was possible. </p><p>For a price. </p><p>And we're not talking just gold. </p><p></p><p>Internal consistency and RAW are important. We discuss options when a character is in a tight spot. </p><p>The player ALWAYS has a choice. Come back RIGHT NOW, and experience Consequence A. Roll up a temporary character or play an NPC until you can be brought back at a more opportune moment, and experience Consequence B. Have a party member bring you back and experience Consequence C. </p><p></p><p>Not everything is perfectly laid out, but the general parameters are clear enough. </p><p></p><p>For example, a player had their warlock PC keep the entire party alive through what was going to kill several characters, including the warlock. As a result, the patron infused some of its essence into the warlock to give him enough power to keep the party alive by passing through the patron's native habitat -- normally not survivable for the PCs. From that point on, the patron could spy on ANYTHING the warlock did, and manipulate events in its direction. </p><p></p><p>It's very difficult to juggle an evil patron and party loyalties. Sooner or later something's going to give. And the stronger the hold the patron has on you...</p></blockquote><p></p>
[QUOTE="merwins, post: 7208568, member: 6829883"] N Keyword "can." It's ALWAYS possible, no matter the level. My campaign is built so any character can be brought back. Characters can also change class if they want. Or pretty much whatever. Players (usually) invest some time and energy in their character. IME, they generally try to make reasoned or in-character decisions, either for color, or for survival, or both. When they hit 6th level, its quite a let-down to die, let alone have to start from square one, and in the groups I play in, its cheesy to just roll up a high-level character they didn't have to "work" for. (Class changes are a serious matter, but still possible. The lower level you are, the easier such an endeavor might be. The biggest issue is that if you haven't "worked" for your class, it's likely you won't know how to maximize your potential at higher levels of ability.) Anyway, we decided early on that for my campaign, almost anything was possible. For a price. And we're not talking just gold. Internal consistency and RAW are important. We discuss options when a character is in a tight spot. The player ALWAYS has a choice. Come back RIGHT NOW, and experience Consequence A. Roll up a temporary character or play an NPC until you can be brought back at a more opportune moment, and experience Consequence B. Have a party member bring you back and experience Consequence C. Not everything is perfectly laid out, but the general parameters are clear enough. For example, a player had their warlock PC keep the entire party alive through what was going to kill several characters, including the warlock. As a result, the patron infused some of its essence into the warlock to give him enough power to keep the party alive by passing through the patron's native habitat -- normally not survivable for the PCs. From that point on, the patron could spy on ANYTHING the warlock did, and manipulate events in its direction. It's very difficult to juggle an evil patron and party loyalties. Sooner or later something's going to give. And the stronger the hold the patron has on you... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How common is resurrection in your game?
Top