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How common is resurrection in your game?
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<blockquote data-quote="jasper" data-source="post: 7210059" data-attributes="member: 277"><p>Ok. back in 1/2 E I had one PC come back from the dead 5 times. I had two people fail their system shock survival roll. They rolled 97+. The SSS roll was a buried rule which was basically a con save to fail to come back from the dead. Rod of resurrections were used often. And I think one was actually zeroed out before the campaign ended.</p><p>In 5E I have 11+ deaths running Adventure League. 1 TPK. 1 close to TPK. 2 deaths do double max hit pt damage rule. Most due to the players more concern about killing the monster instead of healing. 1 due to too many bodies on the floor. </p><p>I have always DM with death is on the line. I don't need a player's permission to kill their pc. The dice kill them. I also don't do side quests to raise the pcs. If you can get to the cleric soon enough, and have the gold; the pc is raised. </p><p>Oh. Consider my game play for Adventure league to be four hour sessions once a week.</p></blockquote><p></p>
[QUOTE="jasper, post: 7210059, member: 277"] Ok. back in 1/2 E I had one PC come back from the dead 5 times. I had two people fail their system shock survival roll. They rolled 97+. The SSS roll was a buried rule which was basically a con save to fail to come back from the dead. Rod of resurrections were used often. And I think one was actually zeroed out before the campaign ended. In 5E I have 11+ deaths running Adventure League. 1 TPK. 1 close to TPK. 2 deaths do double max hit pt damage rule. Most due to the players more concern about killing the monster instead of healing. 1 due to too many bodies on the floor. I have always DM with death is on the line. I don't need a player's permission to kill their pc. The dice kill them. I also don't do side quests to raise the pcs. If you can get to the cleric soon enough, and have the gold; the pc is raised. Oh. Consider my game play for Adventure league to be four hour sessions once a week. [/QUOTE]
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