Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How common is resurrection in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7212983" data-attributes="member: 71699"><p>Something that surprises me is the low rate of death, and very low rate of revivals, in games. I'd expected both to be higher. The sense I am getting is that groups like death to count, so they want low rates of revival, but then they also don't want too much character churn. Especially of characters that make it out of tier 1. (It'd be interesting to capture the <em>levels</em> characters died at! I'd predict mostly low-level.)</p><p></p><p>Yet it seems to me that the game mechanics are set up for higher numbers of both. We have a spell whose sole purpose is preserving bodies for a later Raise Dead. We have <em>five</em> straight up revival spells (not counting wish, or spells that can summon entities that can revive). Per RAW the costs are high, but not overwhelmingly so at the relevant levels. A True Resurrection costs the price of building a Noble Estate with Manor, or running one for seven years. It's about what can be looted from a CR 11-16 treasure horde. But that's the most extreme case. The price of a Raise Dead would run a Guildhall for about 3 months, or make a small dent in the cost of building one. Loot from a CR 0-4 treasure horde could just about cover it.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7212983, member: 71699"] Something that surprises me is the low rate of death, and very low rate of revivals, in games. I'd expected both to be higher. The sense I am getting is that groups like death to count, so they want low rates of revival, but then they also don't want too much character churn. Especially of characters that make it out of tier 1. (It'd be interesting to capture the [I]levels[/I] characters died at! I'd predict mostly low-level.) Yet it seems to me that the game mechanics are set up for higher numbers of both. We have a spell whose sole purpose is preserving bodies for a later Raise Dead. We have [I]five[/I] straight up revival spells (not counting wish, or spells that can summon entities that can revive). Per RAW the costs are high, but not overwhelmingly so at the relevant levels. A True Resurrection costs the price of building a Noble Estate with Manor, or running one for seven years. It's about what can be looted from a CR 11-16 treasure horde. But that's the most extreme case. The price of a Raise Dead would run a Guildhall for about 3 months, or make a small dent in the cost of building one. Loot from a CR 0-4 treasure horde could just about cover it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How common is resurrection in your game?
Top